Jump Pads: Difference between revisions
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.1.0}} | |||
* Added the Jump Pad. | * Added the Jump Pad. | ||
** New [[Engineer]] voicelines by [https://twitter.com/GetGianni Gianni Matragrano]. | ** New [[Engineer]] voicelines by [https://twitter.com/GetGianni Gianni Matragrano]. | ||
{{Update|2.1.1}} | |||
* Fixed missing particle when landing from a jump pad as a global [[Disguise Kit|disguise]] Spy. | * Fixed missing particle when landing from a jump pad as a global [[Disguise Kit|disguise]] Spy. | ||
{{Update|2.1.4}} | |||
* Updated Jump Pads: | * Updated Jump Pads: | ||
** Jump Pads are now fully client predicted and consistent on any ping (Wonderland_War) | ** Jump Pads are now fully client predicted and consistent on any ping (Wonderland_War) | ||
** Can now be built in Medieval Mode | ** Can now be built in Medieval Mode | ||
{{Update|2.1.5}} | |||
* Increased jump height impulse to 770 (from 750) | * Increased jump height impulse to 770 (from 750) | ||
** This addresses some inconsistencies introduced in 2.1.4 | ** This addresses some inconsistencies introduced in 2.1.4 | ||