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Jump Pads: Difference between revisions

From TF2 Classified Wiki
Ichiro (talk | contribs)
VivaRomania (talk | contribs)
m Update history: update history fixes
Line 77: Line 77:
== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.1.0]]'''
{{Update|2.1.0}}
* Added the Jump Pad.
* Added the Jump Pad.
** New [[Engineer]] voicelines by [https://twitter.com/GetGianni Gianni Matragrano].
** New [[Engineer]] voicelines by [https://twitter.com/GetGianni Gianni Matragrano].


'''[[2.1.1]]'''
{{Update|2.1.1}}
* Fixed missing particle when landing from a jump pad as a global [[Disguise Kit|disguise]] Spy.
* Fixed missing particle when landing from a jump pad as a global [[Disguise Kit|disguise]] Spy.


'''[[2.1.4]]'''
{{Update|2.1.4}}
* Updated Jump Pads:
* Updated Jump Pads:
** Jump Pads are now fully client predicted and consistent on any ping (Wonderland_War)
** Jump Pads are now fully client predicted and consistent on any ping (Wonderland_War)
** Can now be built in Medieval Mode
** Can now be built in Medieval Mode


'''[[2.1.5]]'''
{{Update|2.1.5}}
* Increased jump height impulse to 770 (from 750)
* Increased jump height impulse to 770 (from 750)
** This addresses some inconsistencies introduced in 2.1.4
** This addresses some inconsistencies introduced in 2.1.4