Flare Gun: Difference between revisions
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0 (BETA 2)}} | |||
* Added the Flare Gun | * Added the Flare Gun | ||
{{Update|2.0.0}} | |||
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and Flares to pass through Teammates. ({{code|tf2c_projectile_ally_collide 1}} to re-enable) | * Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and Flares to pass through Teammates. ({{code|tf2c_projectile_ally_collide 1}} to re-enable) | ||
{{Update|2.1.0}} | |||
* Now enabled in [[Medieval Mode|medieval mode]] | * Now enabled in [[Medieval Mode|medieval mode]] | ||
{{Update|2.1.3}} | |||
* Raised afterburn condition duration for [[Pyro|Pyros]] to 0.5s (from 0.25s) | * Raised afterburn condition duration for [[Pyro|Pyros]] to 0.5s (from 0.25s) | ||
** This allows for Flaregun{{sic}} combos in certain situations | ** This allows for Flaregun{{sic}} combos in certain situations | ||
* Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage | * Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage | ||
{{Update|2.1.5}} | |||
* Increased deploy speed by 15% | * Increased deploy speed by 15% | ||
* Fixed a bug that caused fizzling flares to attempt to move ragdolls across the entire map | * Fixed a bug that caused fizzling flares to attempt to move ragdolls across the entire map | ||