Huntsman: Difference between revisions
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== Comparison from ''Team Fortress 2'' == | == Comparison from ''Team Fortress 2'' == | ||
* The Huntsman's viewmodel animation was reworked in ''TF2 Classic'' and now mirrors the worldmodel animation, obstructing the player's vision less when not aiming. | *There are general and quality-of-life changes related to the Huntsman that is unique to ''Team Fortress 2 Classic'': | ||
* The <i>TF2 Classic</i>'s Sniper was given a proper class selection animation which is just the default animation but holding the Hunstman and a different right arm position. | ** The Huntsman's viewmodel animation was reworked in ''TF2 Classic'' and now mirrors the worldmodel animation, obstructing the player's vision less when not aiming. | ||
* | ** The <i>TF2 Classic</i>'s Sniper was given a proper class selection animation which is just the default animation but holding the Hunstman and a different right arm position. | ||
** the Huntsman in now have 6 max arrows while equipped in Medieval Mode. | |||
** According to current developer and former lead developer (2022–2023) {{Dev|Trotim}} the Hunstman can now be ignited mid-air. | |||
{{nav allweapons}} | {{nav allweapons}} | ||