Stickybomb Launcher: Difference between revisions
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{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | {{Update|2.0.0}} | ||
* Added damage ramp-up over time | |||
* Immediate detonations do half damage | |||
* Full damage is reached 2s after firing (1.3s after arming) | |||
* Self-damage and Sticky Jumping are unchanged | |||
* Damage ramp-up period starts when charging instead of upon fire. | |||
* Updated Viewmodel animations to include the other arm. | |||
* Fixed an issue causing sticky bomb{{sic}} detonation sound to rapidly play multiple times in a row. | * Fixed an issue causing sticky bomb{{sic}} detonation sound to rapidly play multiple times in a row. | ||
* Added unique HUD icons for Stickybombs, [[Mine Layer|Proximity Mines]], the [[Kritzkrieg]], and the [[Medi Gun|Medigun]].{{sic}} | * Added unique HUD icons for Stickybombs, [[Mine Layer|Proximity Mines]], the [[Kritzkrieg]], and the [[Medi Gun|Medigun]].{{sic}} | ||
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{{Update|2.0.2}} | {{Update|2.0.2}} | ||
* Now consistent with live TF2's stickies | |||
* Fixed stickies not suffering from damage falloff | |||
* Damage rampup changed to 100% (from 70%) | |||
* Explosion radius rampup to 100% (from 80%) | |||
* Projectiles no longer bounce off friendly buildings | |||
{{Update|2.1.0}} | {{Update|2.1.0}} | ||
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{{Update|2.1.5}} | {{Update|2.1.5}} | ||
*Updated stickybomb break sound | * Updated stickybomb break sound | ||
}} | }} | ||