Kritzkrieg: Difference between revisions
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The '''Kritzkrieg''' is a secondary weapon of the [[Medic]]. It appears to be an iteration of the [[Medi Gun]]'s design, consisting of a stylized fire hose with a yellow glow in its chassis, emitting a distinct, team-colored electrical beam leading to its patient, connected via rubber hose to a mysterious glowing backpack with antennae and a pressure tank. The glow is yellow regardless of which team the user is on. Patients that kill an enemy while being healed by the Kritzkrieg will give the Medic an assist. When taunting, it will heal the Medic for 10-11 health. | The '''Kritzkrieg''' is a secondary weapon of the [[Medic]]. It appears to be an iteration of the [[Medi Gun]]'s design, consisting of a stylized fire hose with a yellow glow in its chassis, emitting a distinct, team-colored electrical beam leading to its patient, connected via rubber hose to a mysterious glowing backpack with antennae and a pressure tank. The glow is yellow regardless of which team the user is on. Patients that kill an enemy while being healed by the Kritzkrieg will give the Medic an assist. When taunting, it will heal the Medic for 10-11 health. | ||
The Kritzkrieg's heal and charge mechanics are the same as the Medi Gun, except for an increase in [[ÜberCharge]] rate of 25%. This means it can charge in a minimum of 32 seconds, up from 40. Just like the Medi Gun, the [[mini-crit]] boost granted by the [[Civilian]]'s [[Umbrella]] will give 35% increased heal rate and 35% increased ÜberCharge rate. However, the ÜberCharge itself is radically different from that of the Medi Gun. Instead of granting invulnerability, it grants its patient [[Critical Hit|critical hits]] on all their weapons for 8 seconds. This does not extend to the Medic's weapons. Only one patient at a time can be ÜberCharged in this manner, and changing patients will instantly transfer the effect. | The Kritzkrieg's heal and charge mechanics are the same as the Medi Gun, except for an increase in [[ÜberCharge]] rate of 25%. This means it can charge in a minimum of 32 seconds, up from 40. Just like the Medi Gun, the [[mini-crit]] boost granted by the [[Civilian]]'s [[Umbrella]] will give 35% increased heal rate and 35% increased ÜberCharge rate. However, the ÜberCharge itself is radically different from that of the Medi Gun. Instead of granting invulnerability, it grants its patient [[Critical Hit|critical hits]] on all their weapons for 8 seconds. This does not extend to the Medic's weapons. Only one patient at a time can be ÜberCharged in this manner, and changing patients will instantly transfer the effect. | ||
== Properties == | == Properties == | ||
{{Weapon properties | {{Weapon properties | ||
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| charge-fill-time = 32 s<br>{{tooltip|64 s|Patient above 142.5% health}} | | charge-fill-time = 32 s<br>{{tooltip|64 s|Patient above 142.5% health}} | ||
|}} | |}} | ||
== Strategy == | |||
The guaranteed critical effect means the Kritzkrieg is best used in a defensive manner, killing enemies who are trying to push through your base—though, as usual, critical hits have no effect on a Medi Gun's ÜberCharge. | |||
== Strategy == | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:center;"| The Rejuvenator v. Stock Medi Gun | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Higher ÜberCharge rate | |||
➕ Provides guaranteed critical hits that triples the damage dealt | |||
➕ Can still do the objectives (capping or capturing the flag) when ÜberCharged | |||
</poem> | |||
| <poem> | |||
➖ Not effective in destroying Sentry nests | |||
➖ No effective against enemies with Medi Gun's ÜberCharge | |||
</poem> | |||
|} | |||
== Names in other languages == | == Names in other languages == | ||