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List of TF2C item attributes: Difference between revisions

From TF2 Classified Wiki
Add some of the missing attributes, and remove "limit" on projectile gravity. Do note that there are WAY more to add
m Fix missing Hidden capitalization
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| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||
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| 3055 || particle on melee hit || || additive || particle_on_melee_hit || hidden
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden
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| 3056 || mark self on miss || On Miss: Mark yourself for death for %'''s1'''%s || additive || self_mark_for_death_on_miss ||
| 3056 || mark self on miss || On Miss: Mark yourself for death for %'''s1'''%s || additive || self_mark_for_death_on_miss ||
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| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.
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| 3076 || self dmg push force hidden || %'''s1'''% self damage force || percentage || mult_dmgself_push_force || hidden
| 3076 || self dmg push force hidden || %'''s1'''% self damage force || percentage || mult_dmgself_push_force || Hidden
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| 3077 || custom rampup || || additive || mod_custom_rampup || hidden, Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden, Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.
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| 3078 || custom falloff || || additive || mod_custom_falloff || hidden, Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden, Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.
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| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || hidden
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden
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| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || hidden
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden
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| 3081 || ubercharge rate bonus on wearer || +%'''s1'''% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||
| 3081 || ubercharge rate bonus on wearer || +%'''s1'''% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||
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| 3086 || gain stored crits on kill || On Kill: Store %'''s1''' critical hit|| additive || gain_stored_crits_on_kill ||
| 3086 || gain stored crits on kill || On Kill: Store %'''s1''' critical hit|| additive || gain_stored_crits_on_kill ||
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| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || hidden, Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden, Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.
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| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Syntax: "<condition id> <duration>" e.g. "5 2.0"
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Syntax: "<condition id> <duration>" e.g. "5 2.0"
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| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge
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| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || hidden,  
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden,  
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| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || hidden, Doesn't make use of stored crits charge
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden, Doesn't make use of stored crits charge
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| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active ||  
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active ||