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List of TF2C item attributes: Difference between revisions

From TF2 Classified Wiki
m Fix missing Hidden capitalization
Alot more missing attributes added
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| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Syntax: "<condition id> <duration>" e.g. "5 2.0"
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Syntax: "<condition id> <duration>" e.g. "5 2.0"
|-
|-
| 3089 || gain attack boost on kill || #Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version, Missing Translation string
|-
|-
| 3090 || lose stored crits on miss || On Miss: Lose %'''s1''' stored critical hit || additive || lose_stored_crits_on_miss ||
| 3090 || lose stored crits on miss || On Miss: Lose %'''s1''' stored critical hit || additive || lose_stored_crits_on_miss ||
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| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||
|-
|-
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||
|-
| 3103 || cloak blink time percentage penalty || +%'''s1''' longer cloak blink time || percentage || cloak_blink_time_penalty ||
|-
| 3104 || damage flat penalty || %'''s1''' damage penalty || additive || mult_dmg ||
|-
| 3105 || damage flat bonus || %'''s1''' damage bonus || additive || mult_dmg ||
|-
| 3106 || crits vs class || || additive || crit_vs_class || Hidden, value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian
|-
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden
|-
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden
|-
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden
|-
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden
|-
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||
|-
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||
|-
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||
|-
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||
|-
| 3115 || flat heal on afterburn on active || +%'''s1''' health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||
|-
| 3116 || flat heal on afterburn on wearer || +%'''s1''' health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer ||
|-
| 3117 || burn dmg reduced on active || %'''s1'''% afterburn damage on active || percentage || mult_burndmg_active ||
|-
| 3118 || burn dmg increased on active || +%'''s1'''% afterburn damage on active || percentage || mult_burndmg_active ||
|-
| 3119 || burn dmg reduced on wearer || %'''s1'''% afterburn damage on wearer || percentage || mult_burndmg_wearer ||
|-
| 3120 || burn dmg increased on wearer || +%'''s1'''% afterburn damage on wearer || percentage || mult_burndmg_wearer ||
|-
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for "flat heal on afterburn"
|-
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!
|-
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||
|-
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||
|-
| 3125 || health from packs increased on active || +%'''s1'''% health from packs on active || percentage || mult_health_frompacks_active ||
|-
| 3126 || health from packs decreased on active || %'''s1'''% health from packs on active || percentage || mult_health_frompacks_active ||
|-
| 3127 || mult_patient_overheal_penalty_active_bonus || +%'''s1'''% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||
|-
| 3128 || patient overheal bonus || +%'''s1'''% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||
|-
| 3129 || healing received on active bonus || +%'''s1'''% health from healers on active || percentage || mult_healing_received_active ||
|-
| 3130 || healing received on active penalty || %'''s1'''% health from healers on active || percentage || mult_healing_received_active ||
|-
| 3131 || mult disguise speed penalty || %'''s1'''% disguise time penalty || percentage || mult_disguise_speed ||
|-
| 3132 || mult disguise speed bonus || %'''s1'''% disguise time bonus || inverted_percentage || mult_disguise_speed ||
|-
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden
|-
| 3134 || medigun healing received bonus || +%'''s1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
|-
| 3135 || medigun healing received penalty || %'''s1'''% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||
|-
| 3136 || medigun healing received on active bonus || +%'''s1'''% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||
|-
| 3137 || medigun healing received on active penalty || %'''s1'''% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||
|-
| 3138 || dispenser healing received bonus || +%'''s1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
|-
| 3139 || dispenser healing received penalty || %'''s1'''% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||
|-
| 3140 || dispenser healing received on active bonus || +%'''s1'''% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||
|-
| 3141 || dispenser healing received on active penalty || %'''s1'''% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||
|-
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||
|-
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||
|-
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||
|-
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||
|-
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden, Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition. Add + 1 in value to get the right condition.\
|-
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden, Add + 1 in value to get the right condition, minicrits
|-
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %'''s1''' ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to reload into clip, can't be more than clip.
|-
| 3152 || instant reload on hit || "On Hit: Reload up to %'''s1''' ammo instantly || additive || instant_reload_on_hit ||
|-
| 3153 || instant reload on direct hit kill || "On Direct Hit Kill: Reload up to %'''s1''' ammo instantly || additive || instant_reload_on_direct_hit_kill ||
|-
| 3154 || instant reload on kill || On Kill: Reload up to %'''s1''' ammo instantly || additive || instant_reload_on_kill ||
|-
| 3155 || add ammo on direct hit || On Direct Hit: Gain %'''s1''' ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!
|-
| 3156 || add ammo on hit || On Hit: Gain %'''s1''' ammo || additive || add_ammo_on_hit ||
|-
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %'''s1''' ammo || additive || add_ammo_on_direct_hit_kill ||
|-
| 3158 || add ammo on kill || On Kill: Gain %'''s1''' ammo || additive || add_ammo_on_kill ||
|-
| 3159 || dmg taken from blast direct reduced || +%'''s1'''% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||
|-
| 3160 || dmg taken from blast direct increased || %'''s1'''% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||
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| 3161 || dmg taken from blast splash reduced || +%'''s1'''% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||
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| 3162 || dmg taken from blast splash increased || %'''s1'''% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||
|-
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in
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| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can't use 0 as it disables it, sorry. Go for 0.01 or something.
|-
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can't use 0 as it disables it, sorry. Go for 0.01 or something.
|-
| 3166 || medkits cannot overheal unless injured modifier || Health packs don't overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for "health_kits_can_overheal_wearer" that disallows overhealing unless you are below full health
|-
| 3167 || primary ammo from ammo packs bonus || +%'''s1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player's own ones, not the ones that weapon points to.
|-
| 3168 || primary ammo from ammo packs penalty || %'''s1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167
|-
| 3169 || primary ammo from dropped weapons bonus || +%'''s1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167
|-
| 3170 || primary ammo from dropped weapons penalty || %'''s1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167
|-
| 3171 || secondary ammo from ammo packs bonus || +%'''s1'''% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167
|-
| 3172 || secondary ammo from ammo packs penalty || %'''s1'''% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167
|-
| 3173 || secondary ammo from dropped weapons bonus || +%'''s1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
|-
| 3174 || secondary ammo from dropped weapons penalty || %'''s1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
|-
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden, value is an overall size
|-
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value is boolean, either reloads as much as possible or none.
|-
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||
|-
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||
|-
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill ||
|-
| 3180 || apply weapon damage boost on kill || On Kill: Gain %'''s1''' seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration
|-
| 3181 || dmg taken from burning target reduced on active || +%'''s1'''% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||
|-
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden
|-
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden
|-
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.
|-
| 3185 || lose cloak on decloak || Lose %'''s1'''% of cloak on decloak || additive || lose_cloak_on_decloak ||
|-
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden, Very WIP, works only for damage on cloak for now.
|-
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %'''s1''' seconds || additive || smoke_bomb_on_full_cloak || Might be WIP
|-
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string
|-
| 3189 || HIDDEN primary ammo from ammo packs penalty || %'''s1'''% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden
|-
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %'''s1'''% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden
|-
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit ||
|-
| 3192 || outline target on hit || || additive || outline_on_hit ||
|-
| 3195 || residual heal rate || || additive || residual_heal_rate ||
|-
| 3196 || residual heal duration || Applies a residual healing effect for %'''s1''' seconds || additive || residual_heal_duration || Hidden
|-
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden
|-
| 3198 || apply heal on explosion || On Hit: Heal target for up to %'''s1''' health || additive || apply_heal_explosion ||
|-
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden
|-
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme
|-
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots ||
|-
| 3202 || mod min cloak to activate || Requires at least %'''s1'''% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.
|}
|}


[[Category:Lists]]
[[Category:Lists]]