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List of item attributes: Difference between revisions

From TF2 Classified Wiki
Alot more missing attributes added
m Fix Incorrect Hidden spelling and adding line breaks.
Line 626: Line 626:
| 3076 || self dmg push force hidden || %'''s1'''% self damage force || percentage || mult_dmgself_push_force || Hidden
| 3076 || self dmg push force hidden || %'''s1'''% self damage force || percentage || mult_dmgself_push_force || Hidden
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| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden, Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden
Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.
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| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden, Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden
Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.
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| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden
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| 3086 || gain stored crits on kill || On Kill: Store %'''s1''' critical hit|| additive || gain_stored_crits_on_kill ||
| 3086 || gain stored crits on kill || On Kill: Store %'''s1''' critical hit|| additive || gain_stored_crits_on_kill ||
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| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden, Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.
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| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Syntax: "<condition id> <duration>" e.g. "5 2.0"
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Syntax: "<condition id> <duration>" e.g. "5 2.0"
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| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version, Missing Translation string
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version
Missing Translation string
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| 3090 || lose stored crits on miss || On Miss: Lose %'''s1''' stored critical hit || additive || lose_stored_crits_on_miss ||
| 3090 || lose stored crits on miss || On Miss: Lose %'''s1''' stored critical hit || additive || lose_stored_crits_on_miss ||
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| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge
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| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden,
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden
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| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden, Doesn't make use of stored crits charge
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden
Doesn't make use of stored crits charge
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| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active ||  
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active ||  
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| 3105 || damage flat bonus || %'''s1''' damage bonus || additive || mult_dmg ||
| 3105 || damage flat bonus || %'''s1''' damage bonus || additive || mult_dmg ||
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| 3106 || crits vs class || || additive || crit_vs_class || Hidden, value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian
| 3106 || crits vs class || || additive || crit_vs_class || Hidden
value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian
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| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden
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| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||
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| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden, Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition. Add + 1 in value to get the right condition.\
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden
Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition.
Add + 1 in value to get the right condition.\
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| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden, Add + 1 in value to get the right condition, minicrits
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden
Add + 1 in value to get the right condition, minicrits
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| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %'''s1''' ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to reload into clip, can't be more than clip.
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %'''s1''' ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value gives max amount to reload into clip, can't be more than clip.
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| 3174 || secondary ammo from dropped weapons penalty || %'''s1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
| 3174 || secondary ammo from dropped weapons penalty || %'''s1'''% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167
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| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden, value is an overall size
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden
value is an overall size
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| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage. Value is boolean, either reloads as much as possible or none.
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it's BLAST type damage.
Value is boolean, either reloads as much as possible or none.
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| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||
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| 3185 || lose cloak on decloak || Lose %'''s1'''% of cloak on decloak || additive || lose_cloak_on_decloak ||
| 3185 || lose cloak on decloak || Lose %'''s1'''% of cloak on decloak || additive || lose_cloak_on_decloak ||
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| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden, Very WIP, works only for damage on cloak for now.
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden
Very WIP, works only for damage on cloak for now.
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| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %'''s1''' seconds || additive || smoke_bomb_on_full_cloak || Might be WIP
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %'''s1''' seconds || additive || smoke_bomb_on_full_cloak ||
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| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string