Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

List of item attributes: Difference between revisions

From TF2 Classified Wiki
Even More Missing attributes
Even more attributes
Line 1,098: Line 1,098:
|-
|-
| 3307 || engy sentry turn rate penalty || Attrib_SentryTurnRate_Decreased || percentage || mult_sentry_turnrate || Missing Translation String
| 3307 || engy sentry turn rate penalty || Attrib_SentryTurnRate_Decreased || percentage || mult_sentry_turnrate || Missing Translation String
|-
| 3308 || sapper cant sap || || additive || sapper_cant_sap || Hidden
|-
| 3309 || sapper damages self || || additive || sapper_damages_self || Hidden
|-
| 3310 || grenade cook detonation time mult || || additive || grenade_cook_detonation_time_mult || Hidden
|-
| 3311 || chekhov punch VISUAL ONLY CRIT ONLY AT FULL CAPACITY || Melee will crit only at full capacity || additive || VISUALONLY ||
|-
| 3313 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden
|-
| 3314 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden
|-
| 3315 || override mult deploy weapon time animation || || additive || override_mult_deploy_time_anim || Hidden
It has to be additive that adds to zero because I want it to be able to accept 1.0 speed too
|-
| 3316 || brick mini-crit long range || Long distance hits deal mini-crits || additive || mod_brick_minicrit_over_time ||
|-
| 4000 || minigun deployed crouchwalk || Can walk while crouching and deployed || additive || minigun_deployed_crouchwalk ||
|-
| 4001 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||
|-
| 4002 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||
|-
| 4003 || minigun jump while revved || Can jump while deployed || additive || minigun_jump_while_revved ||
|-
| 4004 || mod sniper zoom while jumping || Jumping does not unzoom || additive || mod_sniper_zoom_while_jumping ||
|-
| 4005 || brick explodes || || additive || brick_explode ||
|-
| 4006 || burning targets always charge crit || Burning targets charge up crit || additive || beacon_always_store_crits ||
|-
| 4007 || heal on kill on crit beacon || +%'''s1''' health restored on decapitation || additive || heal_on_kill_crit ||
|-
| 4008 || heal on kill on crit || +%'''s1''' health restored on crit kill || additive || heal_on_kill_crit ||
|-
| 4009 || mod beacon max ticks || || additive || mod_beacon_max_ticks ||
|-
| 4010 || clipsize increase on kill cap || || additive || clipsize_increase_on_kill_cap ||
|-
| 4016 || rocket whistle || || additive || rocket_whistle ||
|-
| 4017 || chargeweapon no extra speed || || additive || chargeweapon_no_extra_speed ||
|-
| 4018 || grenade cook || || additive || grenade_cook ||
|-
| 4019 || custom projectile origin offset || || additive || custom_projectile_origin_offset || Example: "23.5 8 -3"
origins:  <br>
nail-based: 16, 6, -8 <br>
grenade-based: 16, 8, -6 <br>
rocket-based: 23.5, 12, -3 <br>
arrow: 23.5, 8, -3 <br>
|-
| 4020 || mod explosive bullet delay time || || additive || mod_explosive_bullet_delay_time ||
|-
| 4021 || set watch is speed VISUAL ONLY || Cloak Type: Speedy || additive || set_watch_is_speed_VISUAL_ONLY ||
|-
| 4022 || lifesteal || On Hit: Absorb the health from your victim || additive || lifesteal ||
|-
| 4023 || lifesteal crit || On Crit: Absorb the health from your victim || additive || lifesteal_crit ||
|-
| 4024 || stickies dont stick || || additive || stickies_dont_stick ||
|-
| 4025 || melee range multiplier crit || || percentage || melee_range_multiplier_crit ||
|-
| 4026 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||
1: TF_AMMO_PRIMARY <br>
2: TF_AMMO_SECONDARY <br>
3: TF_AMMO_METAL <br>
4: TF_AMMO_GRENADES1 <br>
5: TF_AMMO_GRENADES2 <br>
|-
| 4027 || maxammo grenades2 increased || Attrib_MaxammoGrenades2_Increased || percentage || mult_maxammo_grenades2 || Missing Translation String
|-
| 4028 || mod dispenser cost || Attrib_DispenserBuildCost || percentage || mod_dispenser_cost || Missing Translation String
|-
| 4029 || mod sentrygun cost || Attrib_SentrygunBuildCost || percentage || mod_sentrygun_cost || Missing Translation String
|-
| 4030 || mod jumppad cost || Attrib_JumpPadBuildCost || percentage || mod_jumppad_cost || Missing Translation String
|-
| 4031 || mod coilgun explode time || || additive || mod_coilgun_explode_time ||
|-
| 4032 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||
1: small health pack <br>
2: medium health pack (default) <br>
3: large health pack <br>
|-
| 4033 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden
|-
| 4034 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden
|-
| 4035 || mod coil max bounces || || additive || mod_coil_max_bounces ||
|-
| 4036 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons
|-
| 4037 || weapon enemy knockback mod mult hidden || +%'''s1'''% knockback on enemy|| percentage || weapon_enemy_knockback_mod || Hidden
Weapon attribute that modifies knockback when it's not self-damage.
|-
| 4038 || single wep deploy time hidden || This weapon deploys %'''s1'''% faster || inverted_percentage || mult_single_wep_deploy_time || Hidden
|-
| 4039 || mod mini-crit airborne hidden || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne || Hidden
|-
| 4040 || mod mini-crit airborne simple min height hidden || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Hidden
|-
| 4041 || mod mini-crit airborne on direct DISPLAY ONLY || Mini-crits airborne enemies on direct hit || additive || DISPLAY_ONLY ||
|-
| 4042 || modifier mini crit airborne direct hit only hidden || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || Hidden
|-
| 4043 || lifesteal crit beacon || On Crit: Absorb the health from your victim || additive || lifesteal_crit_beacon ||
|-
| 4044 || mult melee smack delay || || percentage || mult_melee_smack_delay ||
|-
| 4045 || always draw tracer || || additive || mod_always_draw_tracer_effect || Hidden
|-
| 4046 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden
|-
| 4047 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden
|-
| 4048 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden
|-
| 4049 || mod building upgrade full metal only || || additive || mod_building_upgrade_full_metal_only || Hidden
|-
| 4050 || hide ammo hud || || additive || hide_ammo_hud || Hidden
|-
| 4051 || set watch panel || || additive || set_watch_panel || Hidden
|-
| 4052 || mod sniper zoom fov override || || additive || mod_sniper_zoom_fov_override ||
|-
| 4053 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden
|-
| 4054 || no melee crit from tranq || || additive || no_melee_crit_from_tranq || Hidden
Applies to tranq provider player
|-
| 4055 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip
|-
| 4056 || mod explosion no owner check || || additive || mod_explosion_no_owner_check || Hidden
Ignores exception for explosion owner regarding radius and damage
|-
| 4057 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden
|-
| 4058 || mirv impact || || additive || mirv_impact || Hidden
|-
| 4059 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden
|-
| 4060 || chekhov punch VISUAL ONLY STORE 3 CRITS || On Hit: Store up to 3 critical hits || additive || VISUALONLY ||
|-
| 4061 || chekhov punch VISUAL ONLY CRITS CONSUMED BY ALL WEAPONS || Stored crits are consumed by all weapons || additive || VISUALONLY ||
|-
| 4062 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || Syntax: "<condition id> <duration>" e.g. "5 2.0"
Overrides add_onhit_addcond
|-
| 4063 || add condition on hit self || || additive || add_onhit_addcond_self || Syntax: "<condition id> <duration>" e.g. "5 2.0"
|-
| 4064 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || Syntax: "<condition id> <duration>" e.g. "5 2.0"
Overrides add_onhit_addcond_self
|-
| 4065 || custom view punch on hit || On Hit: Shake victim's view || additive || add_custom_viewpunch_onhit || Syntax: "<range pitch> <range yaw> <range roll>" e.g. "45 60 40 40 0 0"
Picks random number in range
|-
| 4066 || mod launched cond no stomp || || additive || mod_launched_cond_no_stomp ||
|-
| 4067 || custom magazine model || || additive || custom_magazine_model || Hidden
|-
| 4068 || mod deflected projectiles ignite || Airblasted projectiles engulf enemies in flames || additive || mod_deflected_projectiles_ignite || Hidden
|-
| 4069 || set reload single || || additive || set_reload_single ||
Turns weapons that reload all at once into single reload. <br>
You have to use it alongside mult_reload_time_start / mult_reload_time_refill / mult_reload_time_noanimmod / mult_weapon_idle_time. <br>
Because otherwise the weapon script usually lacks those values and reloading animations look weird. <br>
Ill put on additive variants of these because multiplying by 0 equals 0. <br>
Which of these attributes you need to use depends on the weapon script <br>
|-
| 4070 || Reload time start || || inverted_percentage || mult_reload_time_start ||
|-
| 4071 || Reload time start additive || || additive || mult_reload_time_start ||
|-
| 4072 || Reload time no anim speed mod || || inverted_percentage || mult_reload_time_noanimmod ||
|-
| 4073 || Reload time no anim speed mod additive || || additive || mult_reload_time_noanimmod ||
|-
| 4074 || mult weapon idle time || || inverted_percentage || mult_weapon_idle_time ||
|-
| 4075 || mult weapon idle time additive || || additive || mult_weapon_idle_time ||
|-
| 4076 || Reload time refill || || inverted_percentage || mult_reload_time_refill ||
|-
| 4077 || Reload time refill additive || || additive || mult_reload_time_refill ||
|-
| 4078 || mult flame velocity || || percentage || mult_flame_velocity ||
|-
| 4079 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||
|-
| 4080 || mod coil bounce damage || || additive || mod_coil_bounce_damage_penalty ||
|-
| 4081 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||
|-
| 4082 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||
|-
| 4083 || mult cloak capacity VISUAL ONLY || Attrib_CloakCapacity || percentage || VISUALONLY ||
|-
| 4084 || silent killer no pain scream || Silent Killer: No attack noise from damage dealt || additive || set_silent_killer_no_pain_scream ||
|-
| 4085 || mod proxymine crouchwalk ignore || Bombs can't detect crouching enemies || additive || mod_proxymine_crouchwalk_ignore ||
|-
| 4086 || mod proxymine crouchwalk ignore owner || Bombs can't detect crouching owner || additive || mod_proxymine_crouchwalk_ignore_owner ||
|-
| 4087 || mod sticky explode when shot || Bombs detonate when shot || additive || mod_sticky_explode_when_shot ||
|-
| 4088 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||
|-
| 4089 || heal on crit beacon simple || On Crit: Absorb the health from your victim || additive || heal_on_crit_beacon_simple ||
|-
| 4090 || beacon dont heal crit full || || additive || beacon_dont_heal_crit_full ||
|-
| 4091 || flat heal on afterburn on active harvester || Heal +%'''s1''' health each tick while chargin || additive || flat_heal_on_afterburn_active ||
|-
| 4092 || heal on crit beacon simple || Charged crit absorbs your victim's health || additive || heal_on_crit_beacon_simple ||
|-
| 4093 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||
|-
| 4094 || take crits from projectile airborne simple || || additive || take_crits_projectile_airborne_simple || Height in HU
|-
| 4095 || mod rocket gravity upward force || || percentage || mod_rocket_gravity_upward_force ||
|-
| 4096 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||
|-
| 4097 || deflect on smack hit player || || additive || deflect_on_smack_hit_player ||
|-
| 4098 || fishwhacker sweep || Deals knockback to nearby enemies || string || deflect_on_smack_hit_player ||
|-
|}
|}


[[Category:Lists]]
[[Category:Lists]]