Status effects: Difference between revisions
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Status effects are | Status effects are temporary conditions or modifiers applied to the player that can alter your attacks, movement, health, etc. These effects can be beneficial (buffs) or detrimental (debuffs), and are triggered by certain weapons. They often have visual indicators, sound effects, and gameplay consequences. {{code|addcond}} commands can only be used if {{code|sv_cheats}} is set to 1. | ||
== Crit Boost == | == Crit Boost == | ||
Revision as of 03:12, 23 June 2025
Status effects are temporary conditions or modifiers applied to the player that can alter your attacks, movement, health, etc. These effects can be beneficial (buffs) or detrimental (debuffs), and are triggered by certain weapons. They often have visual indicators, sound effects, and gameplay consequences. addcond commands can only be used if sv_cheats is set to 1.
Crit Boost
(Main article: Critical Hit)
Crit boost is a beneficial effect that grants you guaranteed Critical Hits, effectively tripling your damage output. Crit-boosted players' weapons will glow and crackle with team-colored energy.
Entering addcond 11, addcond 33, addcond 34, addcond 35, addcond 37, addcond 38, addcond 39, addcond 40, addcond 56, addcond 105 and addcond 114 into the console grants a crit boost.
The following weapons grant Crit Boost to another player or yourself.
| Name | Picture | Class | Notes |
|---|---|---|---|
| Kritzkrieg | Medic | The Kritzkrieg's Übercharge grants 8 seconds of guaranteed crits. | |
| Harvester | Pyro | The Harvester grants a guaranteed melee crit once it's HEAT meter is filled. | |
| Chekhov's Punch | Heavy | The Chekhov's Punch grants one guaranteed crit to all weapons on a successful hit, storing up to three. The Chekhov's Punch can only crit with three stored. |
Players are also given a crit boost for killing the Civilian in VIP mode, being on the winning team during humiliation and for getting the first kill in Arena mode.
Mini-crit Boost
(Main article: Critical Hit)
Mini-crit boost is a beneficial effect that makes all of your attacks into Mini-crits, multiplying damage dealt by 35%. Mini-crit-boosted players' weapons will glow a dim yellow.
Entering addcond 112, addcond 123 into the console grants a Mini-crit boost.
The following weapons grant Mini-crit Boost to another player.
| Name | Picture | Class | Notes |
|---|---|---|---|
| Umbrella | Civilian | The Umbrella's boost grants 8 seconds of guaranteed Mini-crits ta a teammate. |
Overheal
(Main article: Healing)
Overheal is a beneficial effect that temporarily increases your health beyond its maximum, up to 150%. Overhealed players will emit team-colored healing crosses.
The following weapons can grant Overheal to another player or yourself.
| Name | Picture | Class | Notes |
|---|---|---|---|
| Medigun | Medic | The Medigun can heal teammates and grant overheal at a hate of 24-72 health per second. | |
| Kritzkrieg | Medic | The Kritzkrieg can heal teammates and grant overheal at a hate of 24-72 health per second. | |
| Rejuvenator | Medic | The Rejuvenator can heal teammates and grant overheal. | |
| Shock Therapy | Medic | The Shock Therapy with a full CHARGE meter can heal teammates for 100% of their base health, which can overheal. | |
| Harvester | Pyro | Getting a melee crit with a full HEAT meter grants you 195 health, which can overheal. | |
| Sandvich | Heavy | The Sandvich, while crit boosted, heals you for 360 health which can overheal. |
Invulnerability
(Main article: ÜberCharge)
Invulnerability is a beneficial effect that makes you completely invulnerable to damage. Invulnerable players will be completely enveloped in a metallic, team-colored sheen.
Entering addcond 5, addcond 51, addcond 52, addcond 57, addcond 119 into the console grants invulnerability. addcond 67, addcond 68, addcond 69 grants immunity to only bullet, explosive and fire damage respectively. The following weapons can grant Invulnerability to another player or yourself.
| Name | Picture | Class | Notes |
|---|---|---|---|
| Medigun | Medic | The Medigun's ÜberCharge grants invulnerability to yourself and a patient for 8 seconds. | |
| Rejuvenator | Medic | The Rejuvenator's ÜberCharge grants invulnerability to anybody inside the bubble, which lasts for 6 seconds. |
Haste/Speed Boost
(Main article: Haste)
Haste is a beneficial effect that makes you move faster, perform actions faster and recharge items faster. Hastened players will emit team-colored chevron particles.
Entering addcond 17, addcond 32 and addcond 118 grants a speed boost. addcond 121 grants the Haste boost.
The following weapons can grant Haste or a speed boost to another player or yourself.
| Name | Picture | Class | Notes |
|---|---|---|---|
| Derby Cane | Civilian | The Derby Cane grants Haste to a teammate for 8 seconds. | |
| L'Escampette | Spy | The L'Escampette grants you a speed boost equal to that of the Haste boost without the other upsides. |
Damage Resistance
Damage resistance is a general term for any reduction applied to any damage. Sources of damage resistance stack multiplicatively with each other.
Entering addcond 111 grants 20% damage resistance.
The following weapons can grant a damage resistance to another player or yourself.
| Name | Picture | Class | Notes |
|---|---|---|---|
| Civilian |
|
Civilian | The Civilian has an aura that grants 20% resistance to all damage to all nearby teammates. He is not given this resistance. |
| Gunboats | Soldier/Demoman | The Gunboats grant you a 60% higher resistance to self blast-damage. | |
| Invis Watch | Spy | The Invis Watch grants you a 20% higher resistance to damage while cloaked. | |
| L'Escampette | Spy | The L'Escampette grants you a 20% higher resistance to damage while cloaked. |
Bleed
Bleed is a negative, damage over time effect that deals 4 damage per tick, 2 ticks per second. Bleed can Mini-crit, dealing 5 damage per tick instead of 4.
Entering removecond 25 removes bleed.
The following weapons inflict bleed to enemy players.
| Name | Picture | Class | Notes |
|---|---|---|---|
| Fishwhacker | Sniper | The Fishwhacker inflicts 2 seconds of bleed to enemies. |
Afterburn
(Main article: Afterburn)
Afterburn is a negative, damage over time effect that deals 3 damage per tick, 2 ticks per second. Afterburn can Mini-crit, dealing 4 damage per tick instead of 3.
Entering removecond 22 removes afterburn.
The following weapons inflict afterburn to enemy players.
| Name | Picture | Class | Notes |
|---|---|---|---|
| Flame Thrower | Pyro | The Flamethrower inflicts 10 seconds of afterburn to enemies. | |
| Flare Gun | Pyro | The Flare Gun inflicts 10 seconds of afterburn to enemies. | |
| Huntsman | Sniper | The Huntsman's arrows can be ignited by the Flame Thrower or torches on Medieval Mode maps, inflicting 10 seconds of afterburn to enemies. |
