Basic Scout strategy: Difference between revisions
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The [[Scout]] is the speed demon of Team Fortress 2 | The [[Scout]] is the speed demon of Team Fortress 2 Classified. His 130% speed makes him the fastest class in the game by a mile, and his double capture rate combined with this enhanced speed makes him an ideal choice for sneakily capturing objectives under enemy noses and stealing enemy intelligence. He's a good choice for capturing objectives but is also a great choice for a great 1v1 combat class, having some of the greatest burst damage in the game while also having [[Nailgun|good sustain options as well]]. His unique double jump ability lets him access ambushing routes and get to places other classes have trouble getting to. Combine this mobility with his [[Scattergun]]'s high damage output, and he is one of the best at picking and winning duels. This picking and winning potential lets him look for openings in the enemy's defence to pick off important or damaged enemies and then support his team at objectives. Despite all these strengths, Scout still has weaknesses. The Scout's low health pool means he relies on avoiding damage to survive; his double jump helps him with this, but no one can run forever, and dodging becomes harder when being attacked by multiple enemies at once. Cramped spaces also make it much harder for a Scout to do his job effectively, and threats that can track the Scout like Sentry Guns are the bane of his existence. But there is a reason why Scout is a contender for the best class in the game, and a Scout can be a constant threat, forcing the enemy team to be constantly alert, lest they risk eating lead for breakfast. | ||
== Primary Weapons == | == Primary Weapons == | ||