Civilian: Difference between revisions
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The '''Civilian''' is a [[Classes#Special|special class]] unique to Team Fortress 2 | The '''Civilian''' is a [[Classes#Special|special class]] unique to ''Team Fortress 2 Classified'' that is designed around the [[VIP]] and [[VIP Race]] game modes, the only modes he can be played in. During a VIP match, he must be escorted by his bodyguards, the [[Teams|BLU]] team, while avoiding being killed by the assassins, the [[Teams|RED]] team. He is extremely short and fat, has 200 health and 93% speed, and is equipped only with the [[Umbrella]] or the [[Derby Cane]], both of which are low-damage melee weapons. As a result, he is completely useless in direct combat, but benefits his team with a variety of special effects. During a VIP Race match, it's two competing Civilians who need to each be escorted to safety by theirs respective teams in order to decide which of the two truly deserves the title of ''Oil Baron''. | ||
He constantly emits an aura around him, benefitting his teammates with 20% damage resistance, which doesn't affect the Civilian himself, and healing them for 5 to 15 health per second, which the Civilian does benefit from. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. The aura checks for players within it every second, has a slightly larger activation range than deactivation range, makes a wooshing sound on an active player, shows a badge on their health, is active through walls, and will benefit disguised [[Spy|Spies]]. If there are somehow two Civilians on the same team, they can buff each other, but the resistances do not stack. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]]. | He constantly emits an aura around him, benefitting his teammates with 20% damage resistance, which doesn't affect the Civilian himself, and healing them for 5 to 15 health per second, which the Civilian does benefit from. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. The aura checks for players within it every second, has a slightly larger activation range than deactivation range, makes a wooshing sound on an active player, shows a badge on their health, is active through walls, and will benefit disguised [[Spy|Spies]]. If there are somehow two Civilians on the same team, they can buff each other, but the resistances do not stack. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]]. | ||
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== Trivia == | == Trivia == | ||
* The Civilian is originally from Team Fortress Classic, and was considered for Team Fortress 2 during its development, but was dropped early-on in development. | * The Civilian is originally from ''Team Fortress Classic''', and was considered for ''Team Fortress 2'' during its development, but was dropped early-on in development. | ||
* The model for the Civilian was originally made for a custom game-mode in standard Team Fortress 2 called "Hunted". | * The model for the Civilian was originally made for a custom game-mode in standard ''Team Fortress 2'' called "Hunted". | ||
* In [[VIP]], the Civilian cannot kill himself through a kill-bind. | * In [[VIP]], the Civilian cannot kill himself through a kill-bind. | ||
* One of the Civilian's "Medic!" voicelines is; "Excuse me, I'm in need of medical attention!", which is a reference to one of the Medic's lines in ''Team Fortress Classic''. | * One of the Civilian's "Medic!" voicelines is; "Excuse me, I'm in need of medical attention!", which is a reference to one of the Medic's lines in ''Team Fortress Classic''. | ||