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Medic: Difference between revisions

From TF2 Classified Wiki
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As a Medic…
As a Medic…
* …you fill your [[ÜberCharge]] faster by healing teammates who are more hurt.
* …teammates who haven't recently taken damage will be healed much faster!
* …your ÜberCharge will build much faster during setup time.
* …you gain [[ÜberCharge]] faster by healing teammates who are more hurt.
* …fill your ÜberCharge meter by healing teammates, then hit {{Attack2}} to ÜberCharge.
* …you gain ÜberCharge much faster during setup time.
* …keep alert for teammates calling for your help. Use the cross speech bubbles onscreen to find them.
* …fill your ÜberCharge meter by healing teammates, then hit {{Attack2}} to deploy an ÜberCharge.
* …remember that [[Syringe Gun|syringes]] travel in arcs and have a travel time. Lead your targets and aim higher in order to land successful hits.
* …stay alert for teammates calling for your help. Use the cross speech bubbles onscreen to find them.
* …remember that [[Syringe Gun|syringes]] travel in arcs and have a travel time. Lead your shots to land successful hits.
* …your [[Medi Gun|Medi Gun's]] ÜberCharge makes both you and your target invulnerable for a short time.
* …your [[Medi Gun|Medi Gun's]] ÜberCharge makes both you and your target invulnerable for a short time.
* …use your Medi Gun to heal teammates, and buff them up to 150%%{{sic}} of their normal health.
* …use your Medi Gun to heal injured teammates, and overheal them up to a temporary 150% of their normal health.
* …you cannot capture a [[Control point (objective)|Control Point]] or pick up the [[Intelligence|Intelligence briefcase]] while invulnerable.
* …you and your patients cannot capture [[Control point (objective)|Control Points]] or pick up the [[Intelligence|Intelligence briefcase]] while invulnerable.
* …your [[bonesaw]] can be used in defensive situations when you are separated from your target.
* …your [[Bonesaw]] can be used in defensive situations when you are separated from your teammates.
* …your [[Kritzkrieg]] gives your target guaranteed [[Critical hit|crits]]. Use it in areas where there are a lot of enemies.
* …the [[Kritzkrieg]] temporarily gives your patient guaranteed[[Critical hit|crits]]. Use it in on powerful classes, and in areas with lots of enemies.
* …when using the [[Überspritze]], be sure to watch your health. You have 10 less maximum health when equipped with it.
* …when using the [[Überspritze]], be sure to watch your health. You have 10 less maximum health when landing hits on enemies.
* …the [[Shock Therapy]] will deal more damage the more it's charged. Its charge will be fully depleted on any hit you land on enemies.
* …the [[Shock Therapy]] will deal more damage the more charged it is. The charge will be depleted on any hit you land on enemies.
* …the Shock Therapy can be used to fully heal a teammate at full charge, but lowers your main heal rate.
* …the Shock Therapy can be used to fully heal a teammate at full charge, in exchange for overall heal rate.


== Names in other languages ==
== Names in other languages ==