Flame Thrower: Difference between revisions
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== Trivia == | == Trivia == | ||
*Players can toggle the burning-to-death animations for all classes in the settings. The animations are unused content for live | *Players can toggle the burning-to-death animations for all classes in the settings. The animations are unused content for live ''Team Fortress 2'' (Exept for the Pyro who's who's animations were made in-house). | ||
== Comparisons from ''Team Fortress 2'' == | == Comparisons from ''Team Fortress 2'' == | ||
* To preserve | * To preserve ''Team Fortress 2 Classified''<nowiki/>'s 2007–'08 vision of ''TF2'', the Flame Thrower has some of its features and properties restored prior to the [[tf:Jungle_Inferno_Update|Jungle Inferno]] update in 2017 from Live ''Team Fortress 2''. The ''Classified'' version has the following changes: | ||
** Restoring Flamethrower's maximum-duration afterburn on contact. Live version's afterburn duration is based on how long the target is in contact with direct flames. | ** Restoring Flamethrower's maximum-duration afterburn on contact. Live version's afterburn duration is based on how long the target is in contact with direct flames. | ||
** Restoring compression blast's hit detection box for projectiles and hit detection cone for players. This comparison was visualized [https://www.youtube.com/watch?v=sZ0axNXvNik through this video.] | ** Restoring compression blast's hit detection box for projectiles and hit detection cone for players. This comparison was visualized [https://www.youtube.com/watch?v=sZ0axNXvNik through this video.] | ||
** New flame particles created for ''Classified ''. | ** New flame particles created for ''Classified''. | ||
{{nav allweapons}} | {{nav allweapons}} | ||