Rejuvenator: Difference between revisions
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{{Loadout neutral|Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds}} | {{Loadout neutral|Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds}} | ||
<br/> | <br/> | ||
{{Loadout neutral|" | {{Loadout neutral|"Do try and keep it out of your mouth and eyes."}} | ||
}} | }} | ||
The [[Rejuvenator]] is a secondary [[weapon]] for the [[Medic]]. | The [[Rejuvenator]] is a secondary [[weapon]] for the [[Medic]]. | ||
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* Updated first person animations | * Updated first person animations | ||
* Fixed Uber Generator gibs not using the correct team skin | * Fixed Uber Generator gibs not using the correct team skin | ||
{{Update|3.0.0}} | |||
* Base heal on hit reduced to 30 (from 40) | |||
* Increased residual heals to 10 hp/s (from 4 hp/s) | |||
* Residual heals now only apply on direct hits | |||
* Residual heals are now affected by the same modifiers as the [[Medi Gun]] | |||
* Removed several hidden stats that affected heal rate | |||
* Reworked sounds | |||
{{Update|3.0.2}} | |||
* Fixed a crash related to the Rejuvenator's Über Generator | |||
* Fixed an issue where Rejuvenator projectiles were bouncing off of Control Points | |||
* Fixed an issue where ÜberCharge penalties were not being applied correctly to the Rejuvenator | |||
{{Update|3.0.3}} | |||
* Fixed an issue where Rejuvenator projectiles were hitting prop bounding boxes | |||
{{Update|3.0.6}} | |||
* Added {{code|mod_set_healbomb_lifetime}}, which changes Rejuvenator projectile fuse time | |||
{{Update|3.0.8}} | |||
* Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers | |||
* Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging | |||
* Added {{code|generator_sticks_to_walls}} | |||
** Allows Rejuvenator Über generators to stick to walls | |||
* Fixed {{code|mult_medigun_uberchargerate}} not working with the Rejuvenator | |||
}} | }} | ||