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Classes: Difference between revisions

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Tag: Manual revert
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STATS
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'''Classes''' are the nine playable character classes in ''Team Fortress 2 Classic'', as well as special classes such as the [[Civilian]]. Each class has unique stats (movement speed, health) and a set of weapons that afford them various capabilities and gameplay styles. The nine regular classes are divided into three categories: offensive, defensive, and support classes.
'''Classes''' are the nine playable character classes in ''Team Fortress 2 Classic'', as well as special classes such as the [[Civilian]]. Each class has unique stats (movement speed, health) and a set of weapons that afford them various capabilities and gameplay styles. The nine regular classes are divided into three categories: offensive, defensive, and support classes.
 
== Types of Classes ==
== Offense ==
=== Offense ===


* [[Scout]]
* [[Scout]]
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* [[Pyro]]
* [[Pyro]]


== Defense ==
=== Defense ===


* [[Demoman]]
* [[Demoman]]
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* [[Engineer]]
* [[Engineer]]


== Support ==
=== Support ===


* [[Medic]]
* [[Medic]]
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* [[Spy]]
* [[Spy]]


== Special ==
=== Special ===


These classes are only available in specific game modes.
These classes are only available in specific game modes.


They cannot be used in regular game modes, unless enabled in the server by setting the {{code|tf2c_allow_special_classes}} cvar to 1.
They cannot be used in regular game modes, unless enabled in the server by setting the {{code|tf2c_allow_special_classes}} cvar to 1.
Spies also cannot disguise as them, unless the {{code|tf2c_allow_special_classes}} cvar is set to 2, in which case Spies will be able to disguise as them using the {{code|disguise}} command. Special classes won't show up in the {{code|Disguise Kit}}.
Spies also cannot disguise as them, unless the {{code|tf2c_allow_special_classes}} cvar is set to 2, in which case Spies will be able to disguise as them using the {{code|disguise}} command. Special classes won't show up in the [[Disguise Kit]].


* [[Civilian]] ([[VIP]])
* [[Civilian]] ([[VIP]])
== Stats ==
In Team Fortress 2 Classic, every class has a unique speed or health.
Players can be Overhealed by [[Medic]]'s [[Medigun]]s or unlocks, which increase a classes' health to 150% of their base health.<br>
Running Backwards reduces speed to 90% of the classes' speed. Crouching reduces speed to 33% of the classes' speed. Swimming reduces speed to 80% of the classes' speed.
{| class="wikitable collapsible" width="35%" height="0px" style="text-align: center"
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="20%"  | Class
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="35%" | Health
! style="text-align: center;font-size: 22px;background-color: #583a31;color: white;" width="45%" | Speed
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class scout.png|64px]]<br>'''[[Scout]]'''
| '''Base:''' 125hp<br>'''Overheal:''' 185hp
| '''Base:''' 133% / 400Hu per second<br>'''Haste:''' 168% / 505Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class soldier.png|64px]]<br>'''[[Soldier]]'''
| '''Base:''' 200hp<br>'''Overheal:''' 300hp
| '''Base:''' 80% / 240Hu per second<br>'''Haste:''' 112% / 336Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class pyro.png|64px]]<br>'''[[Pyro]]'''
| '''Base:''' 175hp<br>'''Overheal:''' 260hp
| '''Base:''' 100% / 300Hu per second<br>'''Haste:''' 135% / 405Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class demo.png|64px]]<br>'''[[Demoman]]'''
| '''Base:''' 175hp<br>'''Overheal:''' 260hp
| '''Base:''' 93% / 280Hu per second<br>'''Haste:''' 128% / 385Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class heavy.png|64px]]<br>'''[[Heavy]]'''
| '''Base:''' 300hp<br>'''Overheal:''' 450hp
| '''Base:''' 77% / 230Hu per second<br>'''Haste:''' 107% / 322Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class engineer.png|64px]]<br>'''[[Engineer]]'''
| '''Base:''' 125hp<br>'''Overheal:''' 185hp
| '''Base:''' 100% / 300Hu per second<br>'''Haste:''' 135% / 405Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class medic.png|64px]]<br>'''[[Medic]]'''
| '''Base:''' 150hp<br>'''Overheal:''' 225hp
| '''Base:''' 107% / 320Hu per second<br>'''Haste:''' 142% / 425Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class sniper.png|64px]]<br>'''[[Sniper]]'''
| '''Base:''' 125hp<br>'''Overheal:''' 185hp
| '''Base:''' 100% / 300Hu per second<br>'''Haste:''' 135% / 405Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class spy.png|64px]]<br>'''[[Spy]]'''
| '''Base:''' 125hp<br>'''Overheal:''' 185hp
| '''Base:''' 107% / 320Hu per second<br>'''Haste:''' 142% / 425Hu per second
|-
| rowspan="1" style="font-size: 18px;background-color: #f1e9cb"" | [[File:Leaderboard class civilian.png|64px]]<br>'''[[Civilian]]'''
| '''Base:''' 200hp<br>'''Overheal:''' 300hp
| '''Base:''' 93% / 280Hu per second<br>'''Haste:''' 128% / 385Hu per second
|-
|}


[[Category:Classes]]
[[Category:Classes]]
[[Category:Lists]]
[[Category:Lists]]