Kong King: Difference between revisions

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Bye bye Kong King
GravelPit (talk | contribs)
RIP Kong King
 
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'''Kong King''' is an official [[King of the Hill]] map, set within an anonymous Chinese city, with a deceptively open layout dictated by numerous cramped paths around the covered Control Point. It is one of the few maps that feature an urban cityscape aesthetic.  
'''Kong King''' is an official [[King of the Hill]] map, set within an anonymous Chinese city, with a deceptively open layout dictated by numerous cramped paths around the covered Control Point. It is one of the few maps that feature an urban cityscape aesthetic.  


Kong King was added to Team Fortress 2 Classified on July 4, 2020, in the [[Death & Taxes]] update. It was prior added to Team Fortress 2 on August 10, 2012, and was created by a user named "ElectroSheep". It would be later removed from Team Fortress 2 Classified in the Steam release of [[3.0.0]].
Kong King was added to Team Fortress 2 Classified on July 4, 2020, in the [[Death & Taxes]] update. It was prior added to Team Fortress 2 on August 10, 2012, and was created by a user named "ElectroSheep". It would be later removed from Team Fortress 2 Classified in the [[3.0.0|Steam release]].


== Locations ==
== Locations ==

Latest revision as of 22:14, 13 February 2026

Kong King
Basic Information
Map type King of the Hill
File name koth_king
Release date July 4, 2020 (Death & Taxes)
Developer(s) ElectroSheep
Map info
Environment Urban
Setting Night

Kong King is an official King of the Hill map, set within an anonymous Chinese city, with a deceptively open layout dictated by numerous cramped paths around the covered Control Point. It is one of the few maps that feature an urban cityscape aesthetic.

Kong King was added to Team Fortress 2 Classified on July 4, 2020, in the Death & Taxes update. It was prior added to Team Fortress 2 on August 10, 2012, and was created by a user named "ElectroSheep". It would be later removed from Team Fortress 2 Classified in the Steam release.

Locations

Overview

Spawn

Each team spawns in a warehouse with three exits, leading into a large exterior with multiple roads and bridges. There is also an inaccessible room featuring that team's intelligence briefcase.

Connectors

There are five connectors leading to the middle area, all of which use stairs to elevate to the Control Point proper. The exception is the tunnel connector, which leads to the area under the point.

Middle

The middle area features the Control Point, and is a square battle arena smaller than the prior spawn exterior. The Control Point is covered by a gazebo, with two stairs below it leading to each team's underside.

Update history

2.0.0 (Death & Taxes Update)
  • Added koth_king

3.0.0

  • Removed koth_king