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Casbah: Difference between revisions

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'''Casbah''' was an official [[Capture the Flag]] map, featuring an industrial layout surrounded by [[water|ocean]], with wide open areas and fighting concentrated on defined chokepoints.
'''Casbah''' was an official [[Capture the Flag]] map, featuring an industrial layout surrounded by [[water|ocean]], with wide open areas and fighting concentrated on defined chokepoints.


Casbah was initially added on May 3, 2015 on [[1.9.0]] patch as a testing map by Macd11 & Zorbos, until it was replaced by {{Dev|Tamari}}'s version at an unknown date. It is the only Capture the Flag map with an asymmetrical design and a fixed 20-minute round timer. It was initially designed to use a unique CTF variant utilizing setup times, setup gates, a round timer of 15 minutes, and have the amount of time on the clock increase by 8 minutes whenever the intelligence was captured. Whichever team had more points at the end of the match would win, rather than the match stalemating. However, this idea was scrapped when the map was added to TF2C for unknown reasons, resulting in the maps removal from the game during the [[3.0.0|Steam release]] of TF2C due to its low ratings.  
Casbah was initially added on May 3, 2015 on [[1.9.0]] patch as a testing map by Macd11 & Zorbos, until it was replaced by {{Dev|Tamari}}'s version at an unknown date. It is the only Capture the Flag map with an asymmetrical design and a fixed 20-minute round timer.
 
Casbah was removed from the game during the [[3.0.0|Steam release (3.0.0)]].  


== Locations ==
== Locations ==
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* A [[w:kasbah|casbah]] (also spelled "kasbah") is a type of fortress usually found in Northern Africa, commonly used as the citadel or fortified quarter of a city.
* A [[w:kasbah|casbah]] (also spelled "kasbah") is a type of fortress usually found in Northern Africa, commonly used as the citadel or fortified quarter of a city.
* The original version of the map with the original CTF logic can be found [https://gamebanana.com/mods/70600 on Gamebanana.]
* The original version of the map with the original CTF logic can be found [https://gamebanana.com/mods/70600 on Gamebanana.]
* It was initially designed to use a unique CTF variant utilizing setup times, setup gates, a round timer of 15 minutes, and have the amount of time on the clock increase by 8 minutes whenever the intelligence was captured. Whichever team had more points at the end of the match would win, rather than the match stalemating. However, this idea was scrapped when the map was added for unknown reasons.<sup>[''citation needed'']</sup>