Flame Thrower: Difference between revisions
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m Since it's no longer in the settings, burning death anims are now mentioned to be toggled with the tf2c_burning_deathanim cvar that actually still exists. |
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*Players can toggle the burning-to-death animations for all non-Pyro classes by using the cvar <code>tf2c_burning_deathanim</code>. The animations are unused content for live ''Team Fortress 2''. | *Players can toggle the burning-to-death animations for all non-Pyro classes by using the cvar <code>tf2c_burning_deathanim</code>. The animations are unused content for live ''Team Fortress 2''. | ||
== Comparisons | == Comparisons to ''Team Fortress 2'' == | ||
* To preserve ''Team Fortress 2 Classified''<nowiki/>'s 2007–'08 vision of ''TF2'', ''Classified'' restored the Flame Thrower's maximum-duration afterburn on contact of which it exists prior to the [[tf:Jungle_Inferno_Update|Jungle Inferno]] update in 2017 from live ''Team Fortress 2''. Live version's afterburn duration is based on how long the target is in contact with direct flames. | * To preserve ''Team Fortress 2 Classified''<nowiki/>'s 2007–'08 vision of ''TF2'', ''Classified'' restored the Flame Thrower's maximum-duration afterburn on contact of which it exists prior to the [[tf:Jungle_Inferno_Update|Jungle Inferno]] update in 2017 from live ''Team Fortress 2''. Live version's afterburn duration is based on how long the target is in contact with direct flames. | ||
{{nav allweapons}} | {{nav allweapons}} | ||