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Pistol: Difference between revisions

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* In ''Team Fortress 2'', prior to a 2009 update, the Pistol worked similarly to the USP Match from ''Half-Life 2'', in that holding down the fire button would make it fire at a very slow rate, but clicking it repeatedly would make it fire much faster. Before the [[3.0.0|Steam release]],, the cvar <code>tf2c_pistol_old_firerate</code> restored this functionality.
* In ''Team Fortress 2'', prior to a 2009 update, the Pistol worked similarly to the USP Match from ''Half-Life 2'', in that holding down the fire button would make it fire at a very slow rate, but clicking it repeatedly would make it fire much faster. Before the [[3.0.0|Steam release]],, the cvar <code>tf2c_pistol_old_firerate</code> restored this functionality.
* When reloading, the Scout will twirl the Pistol around the trigger guard, in a blatant violation of firearms safety. By contrast, the Engineer will responsibly reload with the barrel facing away from him, as opposed to his taunt, where he twirls it around and causes it to face him four times.  
* When reloading, the Scout will twirl the Pistol around the trigger guard, in a blatant violation of firearms safety. By contrast, the Engineer will responsibly reload with the barrel facing away from him, as opposed to his taunt, where he twirls it around and causes it to face him four times.  
* Prior to the 3.0.0. update, the Scout's description quote was: ''"All them bullets are gonna go straight to ya skull."''
* Prior to the [[3.0.0]] update, the Scout's description quote was: ''"All them bullets are gonna go straight to ya skull."''


{{nav allweapons}}
{{nav allweapons}}