List of TF2C item attributes: Difference between revisions
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==TF2C Attributes== | ==TF2C Attributes== | ||
The following table describes attributes that only work in TF2 | The following table describes attributes that only work in TF2 Classified | ||
<!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] --> | |||
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! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes | ||
|- | |||
| 5000 || bomblets count mod mult hidden || || percentage || bomblets_count_mod || Hidden | |||
|- | |||
| 5001 || mirv drag mod mult hidden || || percentage || mirv_drag_mod || | |||
|- | |||
| 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden | |||
|- | |||
| 5003 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || | |||
|- | |||
| 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden | |||
|- | |||
| 5005 || no damage increase over distance || || additive || mod_no_dmg_rampup || Hidden | |||
|- | |||
| 5006 || rocket whistle || || additive || rocket_whistle || Hidden | |||
|- | |||
| 5007 || anchor earthquake || Create earthquake upon taking fall damage while active || additive || earthquake_attack_active || Uses a string | |||
|- | |||
| 5008 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: "<min multiplier> <min range>" | |||
|- | |||
| 5009 || take crits from projectile airborne || On Wearer: Take crits from projectiles while airborne || additive || take_crits_projectile_airborne || height in HU | |||
|- | |||
| 5010 || gravity mod active increased || +%s'''1'''% gravity while active || percentage || gravity_mod_active || | |||
|- | |||
| 5011 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden | |||
|- | |||
| 5012 || teleporter is jump pad || Replaces Teleporter Entrance and Exit with Jump Pads || additive || set_teleporter_mode || Hidden | |||
|- | |||
| 5013 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread || Hidden | |||
|- | |||
| 5014 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Hidden | |||
|- | |||
| 5016 || weapon enemy knockback mod mult hidden || +%s'''1'''% knockback on enemy || percentage || weapon_enemy_knockback_mod || Hidden | |||
|- | |||
| 5017 || damage force reduction self launch || %s'''1'''% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || | |||
|- | |||
| 5018 || heal on crit scythe simple || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple || | |||
|- | |||
| 5019 || flat heal on afterburn on active || +%s'''1''' health gain per afterburn tick while active || additive || flat_heal_on_afterburn_active || | |||
|- | |||
| 5020 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || | |||
|- | |||
| 5021 || remove targets afterburn on death || On Death: Burning victims are extinguished || additive || on_death_remove_targets_afterburn || | |||
|- | |||
| 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden | |||
|- | |||
| 5023 || explosive bullets || Fires explosive shells || addtive || explosive_bullets || | |||
|- | |||
| 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden | |||
|- | |||
| 5025 || gain stored crits on hit || On Hit: Store %s'''1''' critical hit|| additive || gain_stored_crits_on_hit || | |||
|- | |||
| 5026 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden | |||
|- | |||
| 5027 || lose stored crits on miss || On Miss: Lose %s'''1''' stored critical hit || additive || lose_stored_crits_on_miss || | |||
|- | |||
| 5028 || melee taken becomes crit on wearer || On Wearer: Take crits from melee damage || additive || melee_taken_becomes_crit_wearer || | |||
|- | |||
| 5029 || move speed bonus while cloaked || +%s'''1'''% faster move speed while cloaked || percentage || mult_player_movespeed_cloaked || | |||
|- | |||
| 4030 || lose cloak on damage || -%s'''1'''% cloak when damaged under cloak || additive || lose_cloak_on_damage || Note: Supposed to be '''5030''' not '''4030''' | |||
|- | |||
| 5031 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden | |||
|- | |||
| 5032 || tranq on hit || On Hit: Color blind victim and slow their weapon and movement speed for %s'''1'''s || additive || mod_tranq_onhit || | |||
|- | |||
| 5033 || fishwhacker sweep || Deals knockback to nearby enemies || additive || deflect_on_smack_hit_player || | |||
|- | |||
| 5034 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles || | |||
|- | |||
| 5035 || add condition on hit || || additive || add_onhit_addcond || | |||
|- | |||
| 5036 || add condition on hit self || || additive || add_onhit_addcond_self || | |||
|- | |||
| 5037 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || overrides add_onhit_addcond | |||
|- | |||
| 5038 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || overrides add_onhit_addcond_self | |||
|- | |||
| 5039 || rocket limited lifetime || || additive || rocket_lifetime || Hidden | |||
|- | |||
| 5040 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing | |||
|- | |||
| 5041 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons | |||
|- | |||
| 5042 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing || Applies on swing on melee weapons | |||
|- | |||
| 5043 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast || | |||
|- | |||
| 5044 || proximity mines || Proximity mines explode near enemies || additive || mod_sticky_is_proxy || | |||
|- | |||
| 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles || | |||
|- | |||
| 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted_percentage || stickybomb_charge_rate | |||
|- | |||
| 5047 || blast splash damage decreased || %s'''1'''% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden | |||
|- | |||
| 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden | |||
Uses a string | |||
|- | |||
| 5049 || dmg push force to stickies increased || || percentage || mult_dmg_push_force_to_stickies || Hidden | |||
|- | |||
| 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden | |||
|- | |||
| 5051 || umbrella recharge rate increased || +%s'''1'''% increase in recharge rate || inverted_percentage || umbrella_recharge_rate || | |||
|- | |||
| 5052 || civ boost cond override || || additive || add_civ_boost_override || | |||
|- | |||
| 5053 || mirv impact || || additive || mirv_impact || Hidden | |||
|- | |||
| 5054 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden | |||
|- | |||
| 5055 || anchor explain || Create earthquake upon taking fall damage while active || additive || anchor_explain || | |||
|- | |||
| 5056 || harvester explain || Burning victims fill crit meter while active || additive || harvester_explain || | |||
|- | |||
| 5057 || limited range || Weapon has limited range || additive || limited_range || | |||
|- | |||
| 5058 || flame_velocity_fade_start || || additive || flame_gravity || Hidden | |||
|- | |||
| 5059 || flame_velocity_fade_end || || additive || flame_gravity || Hidden | |||
|- | |||
| 5060 || add condition on kill || || additive || add_onkill_addcond_self || | |||
|- | |||
| 5061 || gain stored crits on kill || On Kill: Store %s'''1''' critical hit || additive || gain_stored_crits_on_kill || | |||
|- | |||
| 5062 || heal on kill on crit || +%s'''1''' health restored on crit kill || additive || heal_on_kill_crit || | |||
|- | |||
| 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s'''1''' ammo instantly|| additive || instant_reload_on_direct_hit || | |||
|- | |||
| 5064 || instant reload on hit || On Hit: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_hit || | |||
|- | |||
| 5065 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_direct_hit_kill || | |||
|- | |||
| 5066 || instant reload on kill || On Kill: Reload up to %s'''1''' ammo instantly || additive || instant_reload_on_kill || | |||
|- | |||
| 5067 || custom view punch on hit || On Hit: Shake victim's view || additive || add_custom_viewpunch_onhit || | |||
|- | |||
| 5068 || view punch on hit || On Hit: Shake victim's view || additive || add_viewpunch_onhit || | |||
|- | |||
| 5069 || less flinching when active || %s'''1'''% less flinching || inverted_percentage || mult_flinch_resist_active || | |||
|- | |||
| 5070 || more flinching when active || +%s'''1'''% more flinching || percentage || mult_flinch_resist_active || | |||
|- | |||
| 5071 || less flinching on wearer || %s'''1'''% less flinching on wearer || inverted_percentage || mult_flinch_resist_wearer || | |||
|- | |||
| 5072 || more flinching on wearer || +%s'''1'''% more flinching on wearer || percentage || mult_flinch_resist_wearer || | |||
|- | |||
| 5073 || less flinching when aiming || %s'''1'''% less flinching when aiming || inverted_percentage || mult_flinch_resist_aiming || | |||
|- | |||
| 5074 || more flinching when aiming || +%s'''1'''% more flinching when aiming || percentage || mult_flinch_resist_aiming || | |||
|- | |||
| 5075 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden | |||
|- | |||
| 5076 || punch angle mod add hidden || || additive || punch_angle_mod || Hidden | |||
|- | |||
| 5077 || punch angle is constant || || additive || punch_angle_is_constant || Hidden | |||
|- | |||
| 5078 || crit vs bleeding players || 100% critical hit vs bleeding players || additive || crit_vs_bleeding_players || | |||
|- | |||
| 5079 || crits vs class || || additive || crit_vs_class || Hidden | |||
|- | |||
| 5080 || minicrits vs class || || additive || minicrit_vs_class || Hidden | |||
|- | |||
| 5081 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden | |||
|- | |||
| 5082 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden | |||
|- | |||
| 5083 || crit while disguised || Attack deals mini-crits while you are disguised || additive || crit_while_disguised || | |||
|- | |||
| 5084 || crit take while disguised || Suffer mini-crit damage while disguised || additive || crit_take_while_disguised || | |||
|- | |||
| 5085 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised || | |||
|- | |||
| 5086 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised || | |||
|- | |||
| 5087 || minicrit on objective || Deals mini-crits to enemies capturing, defending, or carrying objectives || additive || mini_crit_on_objectives || | |||
|- | |||
| 5088 || crit vs cond no dot || || additive || crit_vs_playercond || Hidden | |||
|- | |||
| 5089 || minicrit vs cond no dot || || additive || minicrit_vs_playercond || Hidden | |||
|- | |||
| 5090 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier || | |||
|- | |||
| 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || | |||
|- | |||
| 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing Localiztion String | |||
|- | |||
| 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit || | |||
|- | |||
| 5094 || buildings max level penalty || Buildings have %s1 max level || additive || add_buildings_max_level || | |||
|- | |||
| 5095 || buildings upgrade cost bonus || Buildings require %s1 metal to upgrade || additive || add_buildings_upgrade_cost || | |||
|- | |||
| 5096 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden | |||
|- | |||
| 5097 || engineer dispenser build rate multiplier || Increases Dispenser build speed by %s'''1'''% || percentage || dispenser_build_rate_multiplier || | |||
|- | |||
| 5098 || engineer jumppad build rate multiplier || Increases Jump Pad build speed by %s'''1'''% || percentage || jumppad_build_rate_multiplier || | |||
|- | |||
| 5099 || mod dispenser cost || %s'''1'''% Dispenser build cost || percentage || mod_dispenser_cost || | |||
|- | |||
| 5100 || mod sentrygun cost || %s'''1'''% Sentry Gun build cost || percentage || mod_sentrygun_cost || | |||
|- | |||
| 5101 || mod jumppad cost || %s'''1'''% Jump Pad build cost || percentage || mod_jumppad_cost || | |||
|- | |||
| || '''Attributes Below this are NOT Updated!''' || || || || | |||
|- | |- | ||
| 3019 || headshot damage decrease || || || headshot_damage_modify || | | 3019 || headshot damage decrease || || || headshot_damage_modify || | ||