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3.0.11: Difference between revisions

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Line 68: Line 68:
* Security & stability improvements
* Security & stability improvements
* Updated localization files
* Updated localization files
=== Weapon Changes ===
* Updated the Flamethrower:
** Since launch, we've received feedback that Pyro is able to shred targets faster than they can react. In development, we disabled the "heat" system that scales damage with accuracy, allowing Pyro to always deal full damage regardless of how well they track you. To address this while maintaining Pyro's maximum potential, without inheriting the numerous issues with the older implementation, we're now rebasing our Flamethrower on changes made in another mod, Team Comtress 2:
*** Re-enabled and overhauled the heat system. Damage now scales both by how consistently your flames are landing (accuracy) and a separate warmup ramp over continuous contact. Numerous bugs that caused flame damage to feel inconsistent or unreliable in Team Fortress 2 were fixed, and moment-to-moment changes in your accuracy affect your damage output much sooner.
*** Airblast targets who are at point-blank range and are roughly in front of the Pyro can now be reflected/pushed even if they fall outside of the airblast cone, helping address some edge-cases where an airblast would fail against super close targets.
* Updated the Harvester:
** Reduced self healing to 3 HP per tick (from 5 HP)
* Updated the Cyclops:
** Can now defuse enemy Dynamite Packs
** Increased blast radius penalty to -20% (from -10%)
** Increased EMP radius to 196 units (from ~131)
* Updated the Dynamite Pack:
** Increased primary ammo on wearer by 50%
* Updated the Rejuvenator:
** Added new sounds
** Reimplemented missing unique healing grenade trails
** Heal grenades will now pass through fully overhealed teammates
* Updated the Shock Therapy:
** Fixed healing a player not removing status effects
* Updated the Hunting Revolver:
** Removed +25 HP health bonus