Creating custom weapons - basics: Difference between revisions
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{{code|preset=3|"item_type_name"}} | {{code|preset=3|"item_type_name"}} | ||
: The item's type, which is displayed under the name in the description. | : The item's type, which is displayed under the name in the description. | ||
{{code|preset=3|"item_logname"}} | |||
: The name used by the weapon when reported in the developer console. | |||
{{code|preset=3|"item_iconname"}} | |||
: The name of the weapon's main killicon. If an invalid icon is pointed to, then the default skull icon will be used instead. Supports SVG icons in {{code|resource\svgs\deathnotice}} and VTF icons defined in {{code|scripts\mod_textures.txt}} and {{code|scripts\mod_textures_tf2c.txt}}. | |||
{{code|preset=3|"item_class"}} | |||
: The item class to be used as a base for your weapon. A list of available item classes can be found [[List of TF2C item classes|here]]. | |||
{{code|preset=3|"item_slot"}} | |||
: The loadout slot that the weapon is located in. Below is a list of functional slots: | |||
:: Primary | |||
:: Secondary | |||
:: Melee | |||
:: PDA | |||
:: PDA2 | |||
:: Building | |||
:: Action {{note|Not visible in the loadout menu}} | |||
:: Utility {{note|Not visible in the loadout menu}} | |||
== Adding attributes == | == Adding attributes == | ||