Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Creating custom weapons - basics: Difference between revisions

From TF2 Classified Wiki
No edit summary
Tag: Manual revert
mNo edit summary
Line 115: Line 115:
What's that? You want to change the model too? Well, with the base selection, there's only one that works with {{code|preset=3|"attach_to_hands" "2"}} - the Pistol model that we're currently using. However, what about TF2's c_models?
What's that? You want to change the model too? Well, with the base selection, there's only one that works with {{code|preset=3|"attach_to_hands" "2"}} - the Pistol model that we're currently using. However, what about TF2's c_models?


Here, the parameters have been adjusted to compensate for the new model. Now that {{code|preset=3|"attach_to_hands"}} is set to 1, the Custom Pistol will use the c_arms animations that TF2 uses.
Here, the parameters have been adjusted to compensate for the new model, which is the Winger's c_model for this demonstration. Now that {{code|preset=3|"attach_to_hands"}} is set to 1, the Custom Pistol will use the c_arms animations that TF2 uses.


[[File:example_05_wingermodel.png]]
[[File:example_05_wingermodel.png]]