Creating custom weapons - basics: Difference between revisions
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[[File:example_05_world.jpg|540px]] | [[File:example_05_world.jpg|540px]] | ||
You might've noticed that the Engineer was added to {{code|preset=3|"used_by_classes"}}. Due to the way c_models work, you don't need to set different models for each class for the animations to work properly. However, v_models have the animations baked into the models themselves, so how do you get them to change between classes? | |||
The answer lies with the {{code|preset=3|"model_player_per_class"}} parameter. | |||