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Creating custom weapons - basics: Difference between revisions

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== Changing the model(s) ==
== Changing the model(s) ==
What's that? You want to change the model too? Well, with the base selection, there's only one that works with {{code|preset=3|"attach_to_hands" "2"}} - the Pistol model that we're currently using. However, what about TF2's c_models?
What's that? You want to change the model too? Well, with the base selection of models in Classified, there's only one that works with {{code|preset=3|"attach_to_hands" "2"}} - the Pistol model that we're currently using. However, what about TF2's c_models?


[[File:example_05_wingermodel.png]]
[[File:example_05_wingermodel.png]]
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== Testing the weapon ==
== Testing the weapon ==
TEMPTEXT
=== Loading into a map ===
To get the custom item schema to load, boot up any map. Once you do, the weapon should appear in the loadout grid.
 
=== Making changes ===
If you make changes to the custom item schema, use the command {{code|cl_reload_item_schema}} to show the changes in game. {{code|sv_reload_item_schema}} can also be used to update the custom item schema for the whole server in multiplayer.


= Advanced weapon creation =
= Advanced weapon creation =