Creating custom weapons - basics: Difference between revisions
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== Changing the model(s) == | == Changing the model(s) == | ||
What's that? You want to change the model too? Well, with the base selection, there's only one that works with {{code|preset=3|"attach_to_hands" "2"}} - the Pistol model that we're currently using. However, what about TF2's c_models? | What's that? You want to change the model too? Well, with the base selection of models in Classified, there's only one that works with {{code|preset=3|"attach_to_hands" "2"}} - the Pistol model that we're currently using. However, what about TF2's c_models? | ||
[[File:example_05_wingermodel.png]] | [[File:example_05_wingermodel.png]] | ||
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== Testing the weapon == | == Testing the weapon == | ||
=== Loading into a map === | |||
To get the custom item schema to load, boot up any map. Once you do, the weapon should appear in the loadout grid. | |||
=== Making changes === | |||
If you make changes to the custom item schema, use the command {{code|cl_reload_item_schema}} to show the changes in game. {{code|sv_reload_item_schema}} can also be used to update the custom item schema for the whole server in multiplayer. | |||
= Advanced weapon creation = | = Advanced weapon creation = | ||