Creating custom weapons - basics: Difference between revisions
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== Changing the model(s) == | == Changing the model(s) == | ||
=== c_models === | |||
What's that? You want to change the model too? Well, with the base selection of models in Classified, there's only one that works with {{code|preset=3|"attach_to_hands" "2"}} - the Pistol model that we're currently using. However, what about TF2's c_models? | What's that? You want to change the model too? Well, with the base selection of models in Classified, there's only one that works with {{code|preset=3|"attach_to_hands" "2"}} - the Pistol model that we're currently using. However, what about TF2's c_models? | ||
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=== Class-specific v_models === | |||
If your item is multi-class and uses the c_models system, you don't need to worry about changing the model between classes. However, if the item uses the v_models system, you should change the model used between classes so that the animations don't look off. The question is: how ''do'' you get them to change between classes? | If your item is multi-class and uses the c_models system, you don't need to worry about changing the model between classes. However, if the item uses the v_models system, you should change the model used between classes so that the animations don't look off. The question is: how ''do'' you get them to change between classes? | ||