List of TF2C item attributes: Difference between revisions
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The FatCat (talk | contribs) Added some Unlisted attribute Notes |
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! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes | ||
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| parachute_disabled || | | parachute_disabled || Will prevent the user from activating their parachute. | ||
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| fires_milk_bolt || | | fires_milk_bolt || for Crossbow only<br>Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown. | ||
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| force_distribute_currency_on_death || | | force_distribute_currency_on_death || for MvM Only<br>Forces the money dropped by the bot with this attribute to be collected and turned into Red money. | ||
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| airblast_dashes || | | airblast_dashes || for Flamethrower only<br>Will change airblast to push yourself instead of projectiles or players. | ||
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| extra_damage_on_hit_penalty || TEMPTEXT | | extra_damage_on_hit_penalty || TEMPTEXT | ||
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| extra_damage_on_hit || TEMPTEXT | | extra_damage_on_hit || TEMPTEXT | ||
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| mod_teleporter_speed_boost || | | mod_teleporter_speed_boost || Applies a 4 second speed boost to the player who was teleported. | ||
|- | |- | ||
| can_breathe_under_water || | | can_breathe_under_water || Allows to user to not drown | ||
|- | |- | ||
| cannot_swim || | | cannot_swim || Decreases underwater x-y movespeed by 90% and sets z speed to -60. | ||
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| swimming_mastery || | | swimming_mastery || Water does not slow the player down | ||
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| scoreboard_minigame || TEMPTEXT | | scoreboard_minigame || TEMPTEXT | ||
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| wet_immunity || | | wet_immunity || prevents jars, and milk-bolts from applying "wet" conditions. | ||
|- | |- | ||
| ability_master_sniper || | | ability_master_sniper || for Sniper Rifles and Bows only<br>On Sniper Rifles: Applies 0.6x/0.3x multiplier to zoom/unzoom delay, and multiplies charge rate by 1.5x/3x.<br>On Bows: Applies 0.6x/0.3x multiplier to reload time. <br>Does not stack with the Haste powerup. | ||
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| last_shot_crits || | | last_shot_crits || Become crit-boosted when only one shot is left in your clip. | ||
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| add_give_health_to_teammate_on_hit || | | add_give_health_to_teammate_on_hit || for Melee only<br>When hitting a teammate, the teammate will heal the attributes value, and the attacker will take damage the same amount that was healed. | ||
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| mod_minigun_can_holster_while_spinning || | | mod_minigun_can_holster_while_spinning || for Minigun only<br>Will allow the minigun to holster even if it is still spinning. | ||
|- | |- | ||
| kill_combo_fire_rate_boost || TEMPTEXT | | kill_combo_fire_rate_boost || TEMPTEXT | ||
|- | |- | ||
| mult_dispenser_rate || | | mult_dispenser_rate || Multiplies the Ammo refill, Heal amount, and Metal gained per Refill. | ||
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| mvm_sentry_ammo || | | mvm_sentry_ammo || Multiplies the maximum shells a sentry can have. <br>Only applies when upgrading, or creating | ||
|- | |- | ||
| build_small_sentries || | | build_small_sentries || Sentries are 20% smaller and require 25% less metal to upgrade | ||
|- | |- | ||
| mult_teleporter_recharge_rate || | | mult_teleporter_recharge_rate || Multiplies the teleporter's recharge time. <br>If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go > 255 | ||
|- | |- | ||
| disguise_as_dispenser_on_crouch || | | disguise_as_dispenser_on_crouch || Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground | ||
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| ubercharge_transfer || TEMPTEXT | | ubercharge_transfer || TEMPTEXT | ||
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| teleport_instead_of_die || | | teleport_instead_of_die || Will Instantly respawn the player if the Random float is less than attribute value. | ||
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| mod_projectile_heat_seek_power || | | mod_projectile_heat_seek_power || for Flares only<br>Will search if players are closer than 1024 hu and home in on them with attribute value as turning power. | ||
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| mult_dmg_vs_same_class || | | mult_dmg_vs_same_class || Multiplies damage against the same class<br>Should work with Civilian as it checks if attacker's class index == victim's class index. | ||
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| uber_on_damage_taken || | | uber_on_damage_taken || Will apply 3 seconds of Uber if the Random float is less than the attribute value.<br>Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT. | ||
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| mult_dmgtaken_from_melee || | | mult_dmgtaken_from_melee || Multiplies dmg taken from melee dmg. | ||
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| mult_crit_when_health_is_below_percent || | | mult_crit_when_health_is_below_percent || Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.<br>health percent meaning 0.5 is half health. | ||
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| penetration_damage_penalty || TEMPTEXT | | penetration_damage_penalty || TEMPTEXT | ||
|- | |- | ||
| firing_forward_pull || | | firing_forward_pull || Will apply a forward push of Attribute value when weapon is firing. | ||
|- | |- | ||
| mod_soldier_buff_range || | | mod_soldier_buff_range || Multiplies banner range. | ||
|- | |- | ||
| mult_rocketjump_deploy_time || | | mult_rocketjump_deploy_time || Multiplies deploy time if Rocket jumping. | ||
|- | |- | ||
| aoe_heal_chance || | | aoe_heal_chance || On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s. | ||
|- | |- | ||
| crits_on_damage || | | crits_on_damage || On hit: refire time * (x/60) % chance for crit boost for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s. | ||
|- | |- | ||
| stun_on_damage || | | stun_on_damage || On hit: refire time * (x/60) % chance for stun for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s. | ||
|- | |- | ||
| aoe_blast_on_damage || | | aoe_blast_on_damage || On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s. | ||
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| ubercharge_ammo || | | ubercharge_ammo || Uses this much ubercharge % per shot instead of normal ammunition. | ||
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| mul_nonrocketjump_attackrate || | | mul_nonrocketjump_attackrate || Multiplies fire rate while not Rocket Jumping. | ||
|- | |- | ||
| mult_dmg_with_reduced_health || | | mult_dmg_with_reduced_health || for Melee only<br>Multiplier applied to damage proportion that is multiplied by "player maximum health" / "player current health". | ||
|- | |- | ||
| mult_airblast_primary_refire_time || | | mult_airblast_primary_refire_time || Multiplier of how fast primary fire specifically can be used after airblasting.<br>Primary attack delay = this * refire_time * base. | ||
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| mod_flamethrower_spinup_time || | | mod_flamethrower_spinup_time || Spin up time for flamethrowers in seconds, like the delay between starting to rev up a minigun and being able to fire. | ||
|- | |- | ||
| mult_airblast_cone_scale || | | mult_airblast_cone_scale || Scales the cone used to push players by this amount. | ||
|- | |- | ||
| mult_sniper_charge_per_sec_with_enemy_under_crosshair || | | mult_sniper_charge_per_sec_with_enemy_under_crosshair || Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit | ||
|- | |- | ||
| sniper_beep_with_enemy_under_crosshair || | | sniper_beep_with_enemy_under_crosshair || Plays `doomsday.warhead` sound when an enemy appears under your crosshair | ||
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| lifeleech_on_damage || | | lifeleech_on_damage || Returns x% of damage dealt as health to the attacker. | ||
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|} | |} | ||