Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

List of TF2C item attributes: Difference between revisions

From TF2 Classified Wiki
No edit summary
Added some Unlisted attribute Notes
Line 1,141: Line 1,141:
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes
|-
|-
| parachute_disabled || TEMPTEXT
| parachute_disabled || Will prevent the user from activating their parachute.
|-
|-
| fires_milk_bolt || TEMPTEXT
| fires_milk_bolt || for Crossbow only<br>Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown.
|-
|-
| force_distribute_currency_on_death || TEMPTEXT
| force_distribute_currency_on_death || for MvM Only<br>Forces the money dropped by the bot with this attribute to be collected and turned into Red money.
|-
|-
| airblast_dashes || TEMPTEXT
| airblast_dashes || for Flamethrower only<br>Will change airblast to push yourself instead of projectiles or players.
|-
|-
| extra_damage_on_hit_penalty || TEMPTEXT
| extra_damage_on_hit_penalty || TEMPTEXT
Line 1,153: Line 1,153:
| extra_damage_on_hit || TEMPTEXT
| extra_damage_on_hit || TEMPTEXT
|-
|-
| mod_teleporter_speed_boost || TEMPTEXT
| mod_teleporter_speed_boost || Applies a 4 second speed boost to the player who was teleported.
|-
|-
| can_breathe_under_water || TEMPTEXT
| can_breathe_under_water || Allows to user to not drown
|-
|-
| cannot_swim || TEMPTEXT
| cannot_swim || Decreases underwater x-y movespeed by 90% and sets z speed to -60.
|-
|-
| swimming_mastery || TEMPTEXT
| swimming_mastery || Water does not slow the player down
|-
|-
| scoreboard_minigame || TEMPTEXT
| scoreboard_minigame || TEMPTEXT
|-
|-
| wet_immunity || TEMPTEXT
| wet_immunity || prevents jars, and milk-bolts from applying "wet" conditions.
|-
|-
| ability_master_sniper || TEMPTEXT
| ability_master_sniper || for Sniper Rifles and Bows only<br>On Sniper Rifles: Applies 0.6x/0.3x multiplier to zoom/unzoom delay, and multiplies charge rate by 1.5x/3x.<br>On Bows: Applies 0.6x/0.3x multiplier to reload time. <br>Does not stack with the Haste powerup.
|-
|-
| last_shot_crits || TEMPTEXT
| last_shot_crits || Become crit-boosted when only one shot is left in your clip.
|-
|-
| add_give_health_to_teammate_on_hit || TEMPTEXT
| add_give_health_to_teammate_on_hit || for Melee only<br>When hitting a teammate, the teammate will heal the attributes value, and the attacker will take damage the same amount that was healed.
|-
|-
| mod_minigun_can_holster_while_spinning || TEMPTEXT
| mod_minigun_can_holster_while_spinning || for Minigun only<br>Will allow the minigun to holster even if it is still spinning.
|-
|-
| kill_combo_fire_rate_boost || TEMPTEXT
| kill_combo_fire_rate_boost || TEMPTEXT
|-
|-
| mult_dispenser_rate || TEMPTEXT
| mult_dispenser_rate || Multiplies the Ammo refill, Heal amount, and Metal gained per Refill.
|-
|-
| mvm_sentry_ammo || TEMPTEXT
| mvm_sentry_ammo || Multiplies the maximum shells a sentry can have. <br>Only applies when upgrading, or creating
|-
|-
| build_small_sentries || TEMPTEXT
| build_small_sentries || Sentries are 20% smaller and require 25% less metal to upgrade
|-
|-
| mult_teleporter_recharge_rate || TEMPTEXT
| mult_teleporter_recharge_rate || Multiplies the teleporter's recharge time. <br>If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go > 255
|-
|-
| disguise_as_dispenser_on_crouch || TEMPTEXT
| disguise_as_dispenser_on_crouch || Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground
|-
|-
| ubercharge_transfer || TEMPTEXT
| ubercharge_transfer || TEMPTEXT
|-
|-
| teleport_instead_of_die || TEMPTEXT
| teleport_instead_of_die || Will Instantly respawn the player if the Random float is less than attribute value.
|-
|-
| mod_projectile_heat_seek_power || TEMPTEXT
| mod_projectile_heat_seek_power || for Flares only<br>Will search if players are closer than 1024 hu and home in on them with attribute value as turning power.
|-
|-
| mult_dmg_vs_same_class || TEMPTEXT
| mult_dmg_vs_same_class || Multiplies damage against the same class<br>Should work with Civilian as it checks if attacker's class index == victim's class index.
|-
|-
| uber_on_damage_taken || TEMPTEXT
| uber_on_damage_taken || Will apply 3 seconds of Uber if the Random float is less than the attribute value.<br>Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT.
|-
|-
| mult_dmgtaken_from_melee || TEMPTEXT
| mult_dmgtaken_from_melee || Multiplies dmg taken from melee dmg.
|-
|-
| mult_crit_when_health_is_below_percent || TEMPTEXT
| mult_crit_when_health_is_below_percent || Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.<br>health percent meaning 0.5 is half health.
|-
|-
| penetration_damage_penalty || TEMPTEXT
| penetration_damage_penalty || TEMPTEXT
|-
|-
| firing_forward_pull || TEMPTEXT
| firing_forward_pull || Will apply a forward push of Attribute value when weapon is firing.
|-
|-
| mod_soldier_buff_range || TEMPTEXT
| mod_soldier_buff_range || Multiplies banner range.
|-
|-
| mult_rocketjump_deploy_time || TEMPTEXT
| mult_rocketjump_deploy_time || Multiplies deploy time if Rocket jumping.
|-
|-
| aoe_heal_chance || TEMPTEXT
| aoe_heal_chance || On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
|-
| crits_on_damage || TEMPTEXT
| crits_on_damage || On hit: refire time * (x/60) % chance for crit boost for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
|-
| stun_on_damage || TEMPTEXT
| stun_on_damage || On hit: refire time * (x/60) % chance for stun for 3s.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
|-
| aoe_blast_on_damage || TEMPTEXT
| aoe_blast_on_damage || On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.<br>Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.
|-
|-
| ubercharge_ammo || TEMPTEXT
| ubercharge_ammo || Uses this much ubercharge % per shot instead of normal ammunition.
|-
|-
| mul_nonrocketjump_attackrate || TEMPTEXT
| mul_nonrocketjump_attackrate || Multiplies fire rate while not Rocket Jumping.
|-
|-
| mult_dmg_with_reduced_health || TEMPTEXT
| mult_dmg_with_reduced_health || for Melee only<br>Multiplier applied to damage proportion that is multiplied by "player maximum health" / "player current health".
|-
|-
| mult_airblast_primary_refire_time || TEMPTEXT
| mult_airblast_primary_refire_time || Multiplier of how fast primary fire specifically can be used after airblasting.<br>Primary attack delay = this * refire_time * base.
|-
|-
| mod_flamethrower_spinup_time || TEMPTEXT
| mod_flamethrower_spinup_time || Spin up time for flamethrowers in seconds, like the delay between starting to rev up a minigun and being able to fire.
|-
|-
| mult_airblast_cone_scale || TEMPTEXT
| mult_airblast_cone_scale || Scales the cone used to push players by this amount.
|-
|-
| mult_sniper_charge_per_sec_with_enemy_under_crosshair || TEMPTEXT
| mult_sniper_charge_per_sec_with_enemy_under_crosshair || Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit
|-
|-
| sniper_beep_with_enemy_under_crosshair || TEMPTEXT
| sniper_beep_with_enemy_under_crosshair || Plays `doomsday.warhead` sound when an enemy appears under your crosshair
|-
|-
| lifeleech_on_damage || TEMPTEXT
| lifeleech_on_damage || Returns x% of damage dealt as health to the attacker.
|-
|-
|}
|}