Civilian: Difference between revisions
From TF2 Classified Wiki
More actions
Rewrote a large chunk of the main info |
m typo |
||
| Line 15: | Line 15: | ||
The Civilian constantly emits an aura that applies a 20% damage resistance and 5-15 per second health regen to his teammates, indicated by a badge on their health and a whooshing sound. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. If there are multiple Civilians on the same team (only achievable in unofficial maps and servers), they can buff each other, but the resistances do not stack. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]]. | The Civilian constantly emits an aura that applies a 20% damage resistance and 5-15 per second health regen to his teammates, indicated by a badge on their health and a whooshing sound. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. If there are multiple Civilians on the same team (only achievable in unofficial maps and servers), they can buff each other, but the resistances do not stack. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]]. | ||
The Civilian can apply one of two effects to a specific teammate depending on the melee weapon equipped. The [[Umbrella]] grants an 8-second [[mini-crit]] boost that recharges over 15 seconds, which also boosts the Medi Gun or [[Kritzkrieg]]'s heal rate and [[ÜberCharge]] rate by 35%. The [[Derby Cane]] instead grants a speed boost that | The Civilian can apply one of two effects to a specific teammate depending on the melee weapon equipped. The [[Umbrella]] grants an 8-second [[mini-crit]] boost that recharges over 15 seconds, which also boosts the Medi Gun or [[Kritzkrieg]]'s heal rate and [[ÜberCharge]] rate by 35%. The [[Derby Cane]] instead grants a speed boost that affects movement, reload and fire speed. | ||
Other than the boosts, the Civilian's melees are identical to the [[Bat]], dealing a measly 35 damage per swing with a faster swing speed. This means the Civilian should not attempt direct combat with an enemy under any circumstances, especially in VIP mode, where killing him will reduce the time limit by 20 seconds and give his killer guaranteed critical hits. In VIPR, killing the enemy Civilian resets the other team's capture progress instead. | Other than the boosts, the Civilian's melees are identical to the [[Bat]], dealing a measly 35 damage per swing with a faster swing speed. This means the Civilian should not attempt direct combat with an enemy under any circumstances, especially in VIP mode, where killing him will reduce the time limit by 20 seconds and give his killer guaranteed critical hits. In VIPR, killing the enemy Civilian resets the other team's capture progress instead. | ||