Civilian: Difference between revisions
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During a VIP match, he must be escorted by his bodyguards, the [[Teams|BLU]] team, while avoiding being killed by the assassins, the [[Teams|RED]] team. During a VIP Race match, it's two or more competing Civilians who need to each be escorted to safety by theirs respective teams in order to decide who truly deserves the title of ''Oil Baron''. | During a VIP match, he must be escorted by his bodyguards, the [[Teams|BLU]] team, while avoiding being killed by the assassins, the [[Teams|RED]] team. During a VIP Race match, it's two or more competing Civilians who need to each be escorted to safety by theirs respective teams in order to decide who truly deserves the title of ''Oil Baron''. | ||
When the Civilian dies, the enemy that successfully killed him will be awarded with a crit boost to help take out his bodyguards. After respawning, any currently dead players will immediately respawn alongside him, ensuring the Civilian has at least a couple of bodyguards to help deal with threats outside spawn. When killed outside of VIP/VIPR, he will not grant the enemy guaranteed crits, nor will he respawn dead players | When the Civilian dies, the enemy that successfully killed him will be awarded with a crit boost to help take out his bodyguards. After respawning, any currently dead players will immediately respawn alongside him, ensuring the Civilian has at least a couple of bodyguards to help deal with threats outside spawn. When killed outside of VIP/VIPR, he will not grant the enemy guaranteed crits, nor will he respawn dead players. | ||
The Civilian constantly emits an aura that applies a 20% damage resistance and 5-15 per second health regen to his teammates, indicated by a badge on their health and a whooshing sound. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. If there are multiple Civilians on the same team (only achievable in unofficial maps and servers), they can buff each other, but the resistances do not stack. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]]. | The Civilian constantly emits an aura that applies a 20% damage resistance and 5-15 per second health regen to his teammates, indicated by a badge on their health and a whooshing sound. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. If there are multiple Civilians on the same team (only achievable in unofficial maps and servers), they can buff each other, but the resistances do not stack. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]]. | ||