Health: Difference between revisions
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Removed Hunting Revolver info; it no longer gives extra health Tags: Mobile edit Mobile web edit |
Added armor section |
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{{Quotation|'''The Civilian'''|Excuse me, I'm in need of medical attention!}} | {{Quotation|'''The Civilian'''|Excuse me, I'm in need of medical attention!}} | ||
'''Health''' is | '''Health''' is one of the most important aspects of your character in TF2 Classified, because, as you can expect, you die if it reaches zero. Dying is usually considered to be a bad thing, as the more time you spend waiting to respawn, the less time you're spending killing the other team. Therefore, in order to have a good time, it is advisable to find a way to keep that health as high as possible, much like in real life. | ||
Also check the table on the [[Classes]] page to see Health | Also check the table on the [[Classes]] page to see Health, Speed and Armor [[Classes#Stats|here]]. | ||
== Health Comparison == | == Health Comparison == | ||
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| Medic | | Medic | ||
| The Überspritze decreases the Medic's maximum health by 10, down to 140. | | The Überspritze decreases the Medic's maximum health by 10, down to 140. | ||
|} | |||
== Armor == | |||
=== Armor Comparison === | |||
{| class="wikitable" style="text-align:left;" | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class | |||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Max armor | |||
|- | |||
| '''[[Scout]]''' | |||
| 40 | |||
|- | |||
| '''[[Soldier]]''' | |||
| 65 | |||
|- | |||
| '''[[Pyro]]''' | |||
| 60 | |||
|- | |||
| '''[[Demoman]]''' | |||
| 60 | |||
|- | |||
| '''[[Heavy]]''' | |||
| 100 | |||
|- | |||
| '''[[Engineer]]''' | |||
| 40 | |||
|- | |||
| '''[[Medic]]''' | |||
| 50 | |||
|- | |||
| '''[[Sniper]]''' | |||
| 40 | |||
|- | |||
| '''[[Spy]]''' | |||
| 40 | |||
|- | |||
| '''[[Civilian]]''' | |||
| 70 | |||
|} | |} | ||