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'''Armor''' is an additional resource that absorbs 80% of damage taken by the player and reduces it by half. '''TODO: Add other details''' | '''Armor''' is an additional resource that absorbs 80% of damage taken by the player and reduces it by half. '''TODO: Add other details''' | ||
Unlike health, armor cannot be given by [[Medics]], [[Buildings|Dispensers]] or resupply cabinets. | Unlike health, armor cannot be given by [[Medics]], [[Buildings|Dispensers]] or resupply cabinets. It can instead be obtained from pickups in specific maps. Also, armor does not have an equivalent to overheal. | ||
=== Armor Comparison === | === Armor Comparison === | ||