Template:Table stat: Difference between revisions
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{{#switch: {{{1|}}} | {{#switch: {{{1|}}} | ||
| dmg = <b>Base:</b> {{{2}}}</br><b>Mini:</b> {{{3}}}</br><b>[[Critical hits|Crit:]]</b> {{{4}}}</ | | dmg = <b>Base:</b> {{{2}}}</br><b>Mini:</b> {{{3}}}</br><b>[[Critical hits|Crit:]]</b> {{{4}}}</br> | ||
| speed = <b>Attack interval:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</ | | speed = <b>Attack interval:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br> | ||
| single_reload = <b>Reload:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</ | | single_reload = <b>Reload:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br> | ||
| multi_reload = <b>Reload:</b> {{tooltip|{{{2}}} s <small>(first reload)</small>|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s <small>(consecutive reloads)</small>|{{{5}}} s (Haste boosted)}}</ | | multi_reload = <b>Reload:</b> {{tooltip|{{{2}}} s <small>(first reload)</small>|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s <small>(consecutive reloads)</small>|{{{5}}} s (Haste boosted)}}</br> | ||
| spread = <b>Spread:</b> {{tooltip|{{{2}}}|in radians}}</ | | spread = <b>Spread:</b> {{tooltip|{{{2}}}|in radians}}</br> | ||
| recovery = <b>Spread recovery:</b> {{{2}}} s | | recovery = <b>Spread recovery:</b> {{{2}}} s</br> | ||
| velocity = <b>Projectile velocity:</b> {{tooltip|{{{2}}}|in Hu/s}}</ | | velocity = <b>Projectile velocity:</b> {{tooltip|{{{2}}}|in Hu/s}}</br> | ||
| bullet = <b>Bullet count:</b> {{{2}}}</ | | bullet = <b>Bullet count:</b> {{{2}}}</br> | ||
| splash = <b>Splash radius:</b> {{tooltip|{{{2}}}|in Hu}}</ | | splash = <b>Splash radius:</b> {{tooltip|{{{2}}}|in Hu}}</br> | ||
| windup = <b>Windup time:</b> <i>Starting:</i> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, <i>Stopping:</i> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}</ | | windup = <b>Windup time:</b> <i>Starting:</i> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, <i>Stopping:</i> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}</br> | ||
}}<noinclude> | }}<noinclude> | ||
used to simplify stat strings for future translating: | used to simplify stat strings for future translating: | ||
Revision as of 01:31, 13 September 2026
used to simplify stat strings for future translating: current stat strings:
- dmg = damage: takes 3 arguments (base|minicrit|critical hit)
- speed = attack interval: takes 2 arguments (base|haste boosted)
- single_reload = use for items that have a static reload speed: takes 2 arguments (base|haste boosted)
- multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments (first|haste boosted|consecutive|haste boosted)
- spread = bullet/projectile spread: takes 1 argument
- recovery = spread recovery: takes 1 argument
- velocity = projectile speed in Hu/s: takes 1 argument
- bullet = bullet count: takes 1 argument
- splash = splash radius in Hu: takes 1 argument
- windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)