Template:Table stat: Difference between revisions

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Skel (talk | contribs)
mNo edit summary
Skel (talk | contribs)
m added self damage
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| single_reload = <b>Reload:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br>
| single_reload = <b>Reload:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br>
| multi_reload = <b>Reload:</b></br><small>(first reload)</small> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},</br><small>(further reloads)</small> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}</br>
| multi_reload = <b>Reload:</b></br><small>(first reload)</small> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},</br><small>(further reloads)</small> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}</br>
| cooldown = <b>Cooldown:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br>
| cooldown = <b>Cooldown:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br>
| spread = <b>Spread:</b> {{tooltip|{{{2}}}|in radians}}</br>
| spread = <b>Spread:</b> {{tooltip|{{{2}}}|in radians}}</br>
| recovery = <b>Spread recovery:</b> {{{2}}} s</br>
| recovery = <b>Spread recovery:</b> {{{2}}} s</br>
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| splash = <b>Splash radius:</b> {{tooltip|{{{2}}}|in Hu}}</br>
| splash = <b>Splash radius:</b> {{tooltip|{{{2}}}|in Hu}}</br>
| windup = <b>Windup time:</b> <i>Starting:</i> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, <i>Stopping:</i> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}</br>
| windup = <b>Windup time:</b> <i>Starting:</i> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, <i>Stopping:</i> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}</br>
| selfdmg = <b>Self damage:</b> {{tooltip|{{{2}}}|{{{3}}} (Blast jumping), {{{4}}} (Gunboats)}}</br>
}}<noinclude>
}}<noinclude>
used to simplify stat strings for future translating:
used to simplify stat strings for future translating:
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*bullet = bullet count: takes 1 argument
*bullet = bullet count: takes 1 argument
*splash = splash radius in Hu: takes 1 argument
*splash = splash radius in Hu: takes 1 argument
*windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)
*windup = (experimental) has both wind up and wind down. takes 4 arguments <i>(spinup base|hasted|spindown base|hasted)</i>
*selfdmg = Self damage: takes 3 arguments <i>(base|jumping|gunboats)</i>
</noinclude>
</noinclude>

Revision as of 05:37, 13 September 2026

used to simplify stat strings for future translating: current stat strings:

  • dmg = damage: takes 3 arguments (base|minicrit|critical hit)
  • speed = attack interval: takes 2 arguments (base|haste boosted)
  • single_reload = use for items that have a static reload speed: takes 2 arguments (base|haste boosted)
  • multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments (first|haste boosted|consecutive|haste boosted)
  • cooldown = use for cooldown duration: takes 1 argument
  • spread = bullet/projectile spread: takes 1 argument
  • recovery = spread recovery: takes 1 argument
  • velocity = projectile speed in Hu/s: takes 1 argument
  • bullet = bullet count: takes 1 argument
  • splash = splash radius in Hu: takes 1 argument
  • windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)
  • selfdmg = Self damage: takes 3 arguments (base|jumping|gunboats)