Class gamemodes: Difference between revisions

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Rewrote introduction. Feel free to add in information if you feel there's some still missing
Webb (talk | contribs)
Undid revision 11564 by Static Fanatic (talk) Rationale: "Class-specific gamemode" isn't descriptive of the article.. "Class gamemode" is derived from PyroDM/CivDM where it's $CLASS $GAMEMODE. The recent adoption of CDM as a prefix makes this feel more correct. Having a map designed for a gamemode is implicit, and I think the weapon aspect is a requirement to be a Class gamemode as opposed to Class Wars.
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Class-specific gamemodes, usually referred to as '''Class gamemodes''', are a family of community gamemodes that restrict all teams to a certain class. Unlike ''Class Wars'', maps are specifically designed for Class gamemodes, with most featuring built-in custom weapons and/or weapon pickups.
'''Class gamemodes''' are a family of community gamemodes that restrict teams to a certain class. Unlike ''Class Wars'', the defining characteristic of these gamemodes are that weapons that are typically unusable by the class are available through pickups or custom item schemas. The most popular format is ''Class Team Deathmatch'' (referred to as just ''Class Deathmatch''), usually only allowing the Civilian.
 
Currently, there are two Class gamemodes with publicly released maps: ''Class Deathmatch'' and ''Class CTF'', which feature similar gameplay to [[Team Deathmatch]] and [[Capture the Flag]] respectively.


== History ==
== History ==

Revision as of 11:29, 21 September 2026

Class gamemodes are a family of community gamemodes that restrict teams to a certain class. Unlike Class Wars, the defining characteristic of these gamemodes are that weapons that are typically unusable by the class are available through pickups or custom item schemas. The most popular format is Class Team Deathmatch (referred to as just Class Deathmatch), usually only allowing the Civilian.

History

Class TDM was created by Wheatttt, as a part of her map Crush for April Fools, 2024. The gamemode was dubbed Civilian Deathmatch.

Moonrider would later go on to make his own CivDM map, Rift, inspired by Crush a year later. The exact date of the initial release of Rift is unknown as Moonrider deleted earlier revisions on GameBanana, but it's believed to be April Fool's Day, 2025.

Initially unaware of CivDM, mapper Static Fanatic released Dead End on June 11, 2025. This map was the first CivDM map to not use a Team Deathmatch ruleset, instead using a Capture the Flag format dubbed Civilian CTF that used a custom weapons pack instead of weapon pickups. He would later create Sled End, a Team Deathmatch conversion of the map before ultimately converting it to an all-class CTF map.

Static Fanatic later reworked the Half-Life 2: Deathmatch map Powerhouse for Team Fortress 2 Classified, using a variation of CivDM where the Civilian is swapped out for Pyro, dubbed PyroDM but officially referred to as just Team Deathmatch. As the map shared its name with a stock Control Points map, Static Fanatic renamed it to Pyrohouse.

Afterwards, webb would convert Hydro (Domination) to a Class Deathmatch format.

Maps

Name Picture Format Authors
Crush Team Deathmatch (Civilian) Wheatttt
Rift Team Deathmatch (Civilian) Moonrider
Dead End Capture the Flag (Civilian) Static Fanatic
Sled End Capture the Flag (Civilian) Static Fanatic
Pyrohouse Team Deathmatch (Pyro) Static Fanatic, Michael "Wolf" Schulz
Hydro (CDM) Team Deathmatch (Civilian) webb, Valve Software, Eminoma