Avanti: Difference between revisions
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{{Quotation|[https://tf2classified.com/steampowered/ Steam release announcement page]| | {{Quotation|[https://tf2classified.com/steampowered/ Steam release announcement page]| | ||
To reach the safety of his illegally parked car, the Civilian will need to pass through the winery's tasting parlor, its fermentation plant, and a stuck-in-the-past visitor center—all connected by narrow European-style alleys with ample opportunity for RED to box him in.}} | To reach the safety of his illegally parked car, the Civilian will need to pass through the winery's tasting parlor, its fermentation plant, and a stuck-in-the-past visitor center—all connected by narrow European-style alleys with ample opportunity for RED to box him in.}} | ||
Avanti is an official [[VIP]] map, set in the Napa Valley wine region of California. Its layout is based on the ''Team Fortress Classic'' Command Points map [https://wiki.teamfortress.com/wiki/Avanti_(Classic) Avanti]. BLU must escort the VIP to the | Avanti is an official [[VIP]] map, set in the Napa Valley wine region of California. Its layout is based on the ''Team Fortress Classic'' Command Points map [https://wiki.teamfortress.com/wiki/Avanti_(Classic) Avanti]. BLU must escort the VIP to the Four control points, ending at his limousine at the winery's front gate. | ||
Avanti was released January 30th, 2026 as part of the game's official Steam release, patch [[3.0.0]]. | Avanti was released January 30th, 2026 as part of the game's official Steam release, patch [[3.0.0]]. | ||
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=== Overview === | === Overview === | ||
[[File:Avanti_Overview.webp|center|640px]] | [[File:Avanti_Overview.webp|center|640px]] | ||
=== Point A === | |||
Red team starts at a forward spawn between Point B and Point C, while BLU team starts in an initial spawn area with two different exits. This spawn area is alike dustbowl, where the spawn room and setup gates are separate. BLU has two spawn rooms in this spawn area. There is a small covered picnic region next to a death pit, and an indoor route that gives BLU high ground above the courtyard, and a quick route to Point B's courtyard. Point A is housed inside a building with an open side, and routes up to it form below. When Point A is captured, BLU gains a forward spawnroom, and RED's spawn is pushed back to Point D. | |||
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== Update history == | == Update history == | ||