Minigun: Difference between revisions
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* Each stored [[Chekhov's Punch]] crit now takes 1.5s of firing to deplete (from 0.75s) | * Each stored [[Chekhov's Punch]] crit now takes 1.5s of firing to deplete (from 0.75s) | ||
* Improved responsiveness when switching between revving states, especially noticeable when tapfiring on high ping | * Improved responsiveness when switching between revving states, especially noticeable when tapfiring on high ping | ||
{{Update|3.1.0}} | |||
* Fixed the Minigun's spin-up animation appearing glitched when using {{code|thirdperson}} ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/597 #597]) | |||
{{Update|3.1.2}} | |||
* Fixed the Heavy's Minigun dry firing when only revving and not shooting when out of ammo | |||
* Fixed the Heavy's Minigun spinning when redeploying after holstering it while spinning | |||
{{Update|3.2.0}} | |||
* Fixed an issue where Heavies could keep their Miniguns revved up while taunting | |||
}} | }} | ||