Dustbowl: Difference between revisions
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|game-type = Attack / Defense | |game-type = Attack / Defense | ||
|file-name = cp_dustbowl | |file-name = cp_dustbowl | ||
|map-image = | | map-image = TF2_Dustbowl_Map | ||
[[File:Dustbowl.jpg|thumb]] | [[File:Dustbowl.jpg|thumb]] | ||
|developer = Valve | |developer = Valve | ||
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|map-setting = Daylight, sunny | |map-setting = Daylight, sunny | ||
}} | }} | ||
'''Dustbowl''' is a linear-style | '''Dustbowl''' is a linear-style [[Attack / Defense]] map and is a remake of the ''Team Fortress Classic'' map of the same name. Dustbowl resembles a coal mining facility in a desert, with minecart tracks winding out of stage 1 BLU spawn. RED must defend a number of [[Control Points]] from BLU. | ||
This map is divided into 3 stages, each consisting of two control labelled A and B, making a total of 6 control points. in each stage BLU must capture the control points in the given time while RED must defend in the given time. A must be captured first and then B. If BLU manages to capture all control points in the given time, they win. If not RED wins. Once a control point is taken, it is locked and cannot be re-captured by RED. | This map is divided into 3 stages, each consisting of two control labelled A and B, making a total of 6 control points. in each stage BLU must capture the control points in the given time while RED must defend in the given time. A must be captured first and then B. If BLU manages to capture all control points in the given time, they win. If not RED wins. Once a control point is taken, it is locked and cannot be re-captured by RED. | ||