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List of item attributes: Difference between revisions

From TF2 Classified Wiki
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| 61 || dmg taken from fire increased || %s'''1'''% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||
| 61 || dmg taken from fire increased || %s'''1'''% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||
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| 62 || dmg taken from crit reduced || +%s'''1'''% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||
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| 63 || dmg taken from crit increased || %s'''1'''% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||
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| 64 || dmg taken from blast reduced || +%s'''1'''% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||
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| 65 || dmg taken from blast increased || %s'''1'''% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||
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| 66 || dmg taken from bullets reduced || +%s'''1'''%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||
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| 67 || dmg taken from bullets increased || %s'''1'''%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||
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| 68 || increase player capture value || +%s'''1'''%  capture rate on wearer || additive || add_player_capturevalue ||
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| 71 || weapon burn dmg increased || +%s'''1'''%  afterburn damage bonus || percentage || mult_wpn_burndmg ||
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| 72 || weapon burn dmg reduced || %s'''1'''%  afterburn damage penalty || percentage || mult_wpn_burndmg ||
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| 73 || weapon burn time increased || +%s'''1'''%  afterburn duration || percentage || mult_wpn_burntime ||
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| 74 || weapon burn time reduced || %s'''1'''%  afterburn duration || percentage || mult_wpn_burntime ||
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| 75 || aiming movespeed increased || +%s'''1'''%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||
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| 76 || maxammo primary increased || +%s'''1'''%  max primary ammo on wearer || percentage || mult_maxammo_primary ||
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| 77 || maxammo primary reduced || %s'''1'''%  max primary ammo on wearer || percentage || mult_maxammo_primary ||
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| 78 || maxammo secondary increased || +%s'''1'''%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||
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| 79 || maxammo secondary reduced || %s'''1'''%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||
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| 80 || maxammo metal increased || +%s'''1'''%  max metal on wearer || percentage || mult_maxammo_metal ||
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| 81 || maxammo metal reduced || %s'''1'''%  max metal on wearer || percentage || mult_maxammo_metal ||
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| 82 || cloak consume rate increased || -%s'''1'''% cloak duration || percentage || mult_cloak_meter_consume_rate ||
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| 83 || cloak consume rate reduced || +%s'''1'''% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||
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| 84 || cloak regen rate increased || +%s'''1'''% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||
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| 85 || cloak regen rate reduced || %s'''1'''% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||
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| 86 || minigun spinup time increased || %s'''1'''%  slower spin up time || percentage || mult_minigun_spinup_time ||
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| 87 || minigun spinup time decreased || %s'''1'''%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||
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| 88 || max pipebombs increased || +%s'''1'''%  max pipebombs out || additive || add_max_pipebombs ||
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| 89 || max pipebombs decreased || %s'''1'''%  max pipebombs out || additive || add_max_pipebombs ||
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| 90 || SRifle Charge rate increased || %s'''1'''%  faster power charge || percentage || mult_sniper_charge_per_sec ||
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| 91 || SRifle Charge rate decreased || %s'''1'''%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||
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| 92 || Construction rate increased || Construction hit speed boost increased by %s'''1'''% || percentage || mult_construction_value ||
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| 93 || Construction rate decreased || Construction hit speed boost decreased by %s'''1'''% || inverted_percentage || mult_construction_value ||
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| 94 || Repair rate increased || %s'''1'''%  faster repair rate || percentage || mult_repair_value ||
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| 95 || Repair rate decreased || %s'''1'''%  slower repair rate || inverted_percentage || mult_repair_value ||
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| 96 || Reload time increased || %s'''1'''%  slower reload time || percentage || mult_reload_time ||
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| 97 || Reload time decreased || %s'''1'''%  faster reload time || inverted_percentage || mult_reload_time ||
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| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||
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| 99 || Blast radius increased || +%s'''1'''%  explosion radius || percentage || mult_explosion_radius ||
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| 100 || Blast radius decreased || %s'''1'''%  explosion radius || percentage || mult_explosion_radius ||
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| 101 || Projectile range increased || +%s'''1'''%  projectile range || percentage || mult_projectile_range || Works with hitscan as well
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| 102 || Projectile range decreased || %s'''1'''%  projectile range || percentage || mult_projectile_range || Works with hitscan as well
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