List of item attributes: Difference between revisions
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| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode || | | 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode || | ||
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| 128 || provide on active || When weapon is active || additive || provide_on_active || | |||
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| 129 || health drain || %'''s1''' health drained per second on wearer || additive || add_health_regen || | |||
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| 135 || blast jump damage reduction || %'''s1'''% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || | |||
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| 137 || dmg bonus vs buildings || +%'''s1'''% damage vs buildings || percentage || mult_dmg_vs_buildings || | |||
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| 144 || lunchbox adds minicrits || Sets weapon mode #%'''s1''' || additive || set_weapon_mode || Hidden | |||
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| 148 || building cost reduction || %'''s1''' metal reduction in building cost || percentage || building_cost_reduction || | |||
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| 149 || bleeding duration || On Hit: Bleed for %'''s1''' seconds || additive || bleeding_duration || | |||
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| 158 || add cloak on kill || +%'''s1'''% cloak on kill || additive || add_cloak_on_kill || | |||
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| 159 || SET BONUS: cloak blink time penalty || %'''s1''' sec longer cloak blink time || additive || cloak_blink_time_penalty || | |||
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| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth || | |||
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| 161 || flame size penalty || %'''s1'''% less flame spread area || percentage || mult_flame_size || | |||
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| 162 || flame size bonus || +%'''s1'''% more flame spread area || percentage || mult_flame_size || | |||
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| 166 || add cloak on hit || +%'''s1'''% cloak on hit || additive || add_cloak_on_hit || | |||
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| 169 || SET BONUS: dmg from sentry reduced || +%'''s1'''% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced || | |||
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| 170 || airblast cost increased || +%'''s1'''% airblast cost || percentage || mult_airblast_cost || | |||
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| 171 || airblast cost decreased || %'''s1'''% airblast cost || percentage || mult_airblast_cost || | |||
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| 173 || flame ammopersec increased || +%'''s1'''% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec || | |||
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| 174 || flame ammopersec decreased || %'''s1'''% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec || | |||
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| 177 || deploy time increased || %'''s1'''% longer weapon switch || percentage || mult_deploy_time || | |||
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| 178 || deploy time decreased || %'''s1'''% faster weapon switch || inverted_percentage || mult_deploy_time || | |||
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| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits || | |||
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| 180 || heal on kill || +%'''s1''' health restored on kill || additive || heal_on_kill || | |||
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| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg || | |||
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| 183 || aiming movespeed decreased || %'''s1'''% slower move speed while deployed || percentage || mult_player_aiming_movespeed || | |||
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| 199 || switch from wep deploy time decreased || This weapon holsters %'''s1'''% faster || inverted_percentage || mult_switch_from_wep_deploy_time || | |||
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| 202 || charge time increased || %'''s1''' sec increase in charge duration || additive || mod_charge_time || | |||
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| 207 || blast dmg to self increased || +%'''s1'''% damage to self || percentage || blast_dmg_to_self || | |||
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| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite || | |||
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| 215 || apply z velocity on damage || || additive || apply_z_velocity_on_damage || Hidden | |||
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction | |||
Positive values send upward, negative values send downward. | |||
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| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden | |||
Applies velocity in the direction you're facing to the enemy | |||
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| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden | |||
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| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds || | |||
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| 241 || reload time increased hidden || %'''s1'''% slower reload time || percentage || mult_reload_time_hidden || Hidden | |||
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| 253 || mult cloak rate || %'''s1''' sec increase in time to cloak || additive || mult_cloak_rate || Hidden | |||
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| 256 || mult airblast refire time || || percentage || mult_airblast_refire_time || Hidden | |||
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| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp || | |||
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| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier || | |||
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| 263 || melee bounds multiplier || || percentage || melee_bounds_multiplier || Hidden | |||
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| 264 || melee range multiplier || %'''s1'''% increased melee attack range || percentage || melee_range_multiplier || Hidden | |||
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| 266 || projectile penetration || Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows | |||
Physics are bugged | |||
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| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || | |||
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| 278 || effect bar recharge rate increased || +%'''s1'''% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || | |||
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| 279 || maxammo grenades1 increased || +%'''s1'''% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || | |||
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| 280 || override projectile type || || additive || override_projectile_type || Hidden | |||
Changes the projectile type of the weapon | |||
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| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || | |||
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| 286 || engy building health bonus || +%'''s1'''% max building health || percentage || mult_engy_building_health || | |||
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| 287 || engy sentry damage bonus || +%'''s1'''% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || | |||
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| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden | |||
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| 298 || mod ammo per shot || Per Shot: -%''s1'' ammo || additive || mod_ammo_per_shot || | |||
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