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List of TF2C item attributes: Difference between revisions

From TF2 Classified Wiki
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| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %'''s1'''% || percentage || teleporter_build_rate_multiplier ||
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %'''s1'''% || percentage || teleporter_build_rate_multiplier ||
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| 469 || engineer building teleporting pickup || Alt-Fire: Use %'''s1''' metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||
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| 475 || Projectile speed increased HIDDEN || +%'''s1'''% projectile speed || percentage || mult_projectile_speed || Hidden
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| 476 || damage bonus HIDDEN || +%'''s1'''% damage bonus || percentage || mult_dmg || Hidden
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| 489 || SET BONUS: move speed set bonus || +%'''s1'''% faster move speed on wearer || percentage || mult_player_movespeed ||
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| 490 || SET BONUS: health regen set bonus || +%'''s1''' health regenerated per second on wearer || additive || add_health_regen ||
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| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%'''s1'''% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||
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| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%'''s1'''% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||
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| 516 || SET BONUS: dmg taken from bullets increased || %'''s1'''% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||
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| 517 || SET BONUS: max health additive bonus || +%'''s1'''% max health on wearer || additive || add_maxhealth ||
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| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden
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| 524 || increased jump height from weapon || +%'''s1'''% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden
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| 525 || damage force increase || %'''s1'''% increase in push force taken from damage || percentage || damage_force_reduction ||
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| 526 || healing received bonus || +%'''s1'''% bonus healing from all sources || percentage || mult_healing_received ||
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| 535 || damage force increase hidden || %'''s1'''% increase in push force taken from damage || percentage || damage_force_reduction || Hidden
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| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||
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| 547 || single wep deploy time decreased || This weapon deploys %'''s1'''% faster || inverted_percentage || mult_single_wep_deploy_time ||
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| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden
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| 551 || special taunt ||  || additive || special_taunt || Hidden
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| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||
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| 643 || rocket jump damage reduction HIDDEN || %'''s1'''% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden
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| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill ||
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| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health ||
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| 670 || stickybomb charge rate || Max charge time decreased by %'''s1'''% || inverted_percentage || stickybomb_charge_rate ||
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| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce ||
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| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden
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| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden
Supports Rockets, Pipes, Stickies and Tranquillizer Darts
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| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden
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| 684 || grenade detonation damage penalty || %'''s1'''% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||
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