User:Ratboy Slim/Draft: Difference between revisions
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{| class="wikitable" | {| class="wikitable" style="border-style:99px"; | ||
! colspan="3" style="text-align: center;font-size: 18px;background-color: # | ! colspan="3" style="text-align: center;font-size: 18px;background-color: #1f1b1a;color: white;" | Properties | ||
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| colspan="2" style="background-color: # | | colspan="2" style="background-color: #583a31;color: white;" | Shot type || style="background-color: #f1e9cb" | Hitscan | ||
|- | |- | ||
| colspan="2" style="background-color: # | | colspan="2" style="background-color: #583a31;color: white;" | Damage type || style="background-color: #f1e9cb" | Bullet | ||
|- | |- | ||
| colspan="2" style="background-color: # | | colspan="2" style="background-color: #583a31;color: white;" | Ranged or Melee? || style="background-color: #f1e9cb" | Ranged | ||
|- | |- | ||
| colspan="3" style="text-align: center;font-size: 18px;background-color: # | | colspan="3" style="text-align: center;font-size: 18px;background-color: #1f1b1a;color: white;" | '''Damage''' | ||
|- | |- | ||
| style="background-color: # | | style="background-color: #583a31;color: white;" | Maximum ramp-up || style="background-color: #dee8ed" | 150% || style="background-color: #f1e9cb" | 60 | ||
|- | |- | ||
| style="background-color: # | | style="background-color: #583a31;color: white;" | Base damage || style="background-color: #dee8ed" | 100% || style="background-color: #f1e9cb" | 40 | ||
|- | |- | ||
| style="background-color: # | | style="background-color: #583a31;color: white;" | Maximum fall-off || style="background-color: #dee8ed" | 52.8% || style="background-color: #f1e9cb" | 21 | ||
|- | |- | ||
| colspan="2" style="background-color: # | | colspan="2" style="background-color: #583a31;color: white;" | Critical || style="background-color: #f1e9cb" | 120 | ||
|- | |- | ||
| colspan="2" style="background-color: # | | colspan="2" style="background-color: #583a31;color: white;" | Mini-crit || style="background-color: #f1e9cb" | 54-81 | ||
|- | |- | ||
| colspan="3" style="text-align: center;font-size: 18px;background-color: # | | colspan="3" style="text-align: center;font-size: 18px;background-color: #1f1b1a;color: white;" | '''Function times''' | ||
|- | |- | ||
| colspan="2" style="background-color: # | | colspan="2" style="background-color: #583a31;color: white;" | Attack interval || style="background-color: #f1e9cb" | 0.5 s | ||
|- | |- | ||
| colspan="2" style="background-color: # | | colspan="2" style="background-color: #583a31;color: white;" | Reload || style="background-color: #f1e9cb" | 1.133 s | ||
|- | |- | ||
| colspan="2" style="background-color: # | | colspan="2" style="background-color: #583a31;color: white;" | Spread recovery || style="background-color: #f1e9cb" | 1.25 s | ||
|- | |- | ||
| colspan="3" style="text-align: center;font-size: 12px;" | All values are approximate. | | colspan="3" style="text-align: center;font-size: 12px;background-color: #1f1b1a;color: white;" | All values are approximate. | ||
|- | |- | ||
|} | |} | ||