User:Ratboy Slim/Draft: Difference between revisions
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Ratboy Slim (talk | contribs) No edit summary |
Ratboy Slim (talk | contribs) No edit summary |
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{| class="wikitable" | {| class="wikitable" | ||
! colspan="3" style="text-align: center;font-size: 18px;background-color: # | ! colspan="3" style="text-align: center;font-size: 18px;background-color: #583a31;color: white;" | Properties | ||
|- | |- | ||
| colspan="2" style="background-color: # | | colspan="2" style="background-color: #f1e9cb"| Shot type || Hitscan | ||
|- | |- | ||
| colspan="2" style="background-color: # | | colspan="2" style="background-color: #f1e9cb" | Damage type || Bullet | ||
|- | |- | ||
| colspan="2" style="background-color: # | | colspan="2" style="background-color: #f1e9cb" | Ranged or Melee? || Ranged | ||
|- | |- | ||
| colspan="3" style="text-align: center;font-size: 18px;background-color: # | | colspan="3" style="text-align: center;font-size: 18px;background-color: #583a31;color: white;" | '''Damage''' | ||
|- | |- | ||
| style="background-color: # | | style="background-color: #f1e9cb" | Maximum ramp-up || style="background-color: #dee8ed;" | 150% || 60 | ||
|- | |- | ||
| style="background-color: # | | style="background-color: #f1e9cb" | Base damage || style="background-color: #dee8ed;" | 100% || 40 | ||
|- | |- | ||
| style="background-color: # | | style="background-color: #f1e9cb" | Maximum fall-off || style="background-color: #dee8ed;" | 52.8% || 21 | ||
|- | |- | ||
| colspan="2" style="background-color: # | | colspan="2" style="background-color: #f1e9cb" | Critical || 120 | ||
|- | |- | ||
| colspan="2" style="background-color: # | | colspan="2" style="background-color: #f1e9cb" | Mini-crit || 54-81 | ||
|- | |- | ||
| colspan="3" style="text-align: center;font-size: 18px;background-color: # | | colspan="3" style="text-align: center;font-size: 18px;background-color: #583a31;color: white;" | '''Function times''' | ||
|- | |- | ||
| colspan="2" style="background-color: # | | colspan="2" style="background-color: #f1e9cb" | Attack interval || 0.5 s | ||
|- | |- | ||
| colspan="2" style="background-color: # | | colspan="2" style="background-color: #f1e9cb" | Reload || 1.133 s | ||
|- | |- | ||
| colspan="2" style="background-color: # | | colspan="2" style="background-color: #f1e9cb" | Spread recovery || 1.25 s | ||
|- | |- | ||
| colspan="3" style="text-align: center;font-size: 12px;background-color: # | | colspan="3" style="text-align: center;font-size: 12px;background-color: #583a31;color: white;" | All values are approximate. | ||
|- | |- | ||
|} | |} | ||
Revision as of 00:30, 18 May 2023
| Scout | Health | Overheal |
|---|---|---|
| 125 | 185 |
| Properties | ||
|---|---|---|
| Shot type | Hitscan | |
| Damage type | Bullet | |
| Ranged or Melee? | Ranged | |
| Damage | ||
| Maximum ramp-up | 150% | 60 |
| Base damage | 100% | 40 |
| Maximum fall-off | 52.8% | 21 |
| Critical | 120 | |
| Mini-crit | 54-81 | |
| Function times | ||
| Attack interval | 0.5 s | |
| Reload | 1.133 s | |
| Spread recovery | 1.25 s | |
| All values are approximate. | ||