User:Ratboy Slim/Draft: Difference between revisions

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{| class="wikitable" style="border-style:99px";
{| class="wikitable"
! colspan="3" style="text-align: center;font-size: 18px;background-color: #1f1b1a;color: white;" | Properties  
! colspan="3" style="text-align: center;font-size: 18px;background-color: #583a31;color: white;" | Properties  
|-
|-
| colspan="2" style="background-color: #583a31;color: white;" | Shot type || style="background-color: #f1e9cb" | Hitscan
| colspan="2" style="background-color: #f1e9cb"| Shot type || Hitscan
|-
|-
| colspan="2" style="background-color: #583a31;color: white;" | Damage type || style="background-color: #f1e9cb" | Bullet
| colspan="2" style="background-color: #f1e9cb" | Damage type || Bullet
|-
|-
| colspan="2" style="background-color: #583a31;color: white;" | Ranged or Melee? || style="background-color: #f1e9cb" | Ranged
| colspan="2" style="background-color: #f1e9cb" | Ranged or Melee? || Ranged
|-
|-
| colspan="3" style="text-align: center;font-size: 18px;background-color: #1f1b1a;color: white;" | '''Damage'''
| colspan="3" style="text-align: center;font-size: 18px;background-color: #583a31;color: white;" | '''Damage'''
|-
|-
| style="background-color: #583a31;color: white;" | Maximum ramp-up || style="background-color: #dee8ed" | 150% || style="background-color: #f1e9cb" |  60
| style="background-color: #f1e9cb" | Maximum ramp-up || style="background-color: #dee8ed;" | 150% || 60
|-
|-
| style="background-color: #583a31;color: white;" | Base damage || style="background-color: #dee8ed" | 100% || style="background-color: #f1e9cb" | 40
| style="background-color: #f1e9cb" | Base damage || style="background-color: #dee8ed;" | 100% || 40
|-
|-
| style="background-color: #583a31;color: white;" | Maximum fall-off || style="background-color: #dee8ed" | 52.8% || style="background-color: #f1e9cb" |  21
| style="background-color: #f1e9cb" | Maximum fall-off || style="background-color: #dee8ed;" | 52.8% || 21
|-
|-
| colspan="2" style="background-color: #583a31;color: white;" | Critical || style="background-color: #f1e9cb" | 120
| colspan="2" style="background-color: #f1e9cb" | Critical || 120
|-
|-
| colspan="2" style="background-color: #583a31;color: white;" | Mini-crit || style="background-color: #f1e9cb" | 54-81
| colspan="2" style="background-color: #f1e9cb" | Mini-crit || 54-81
|-
|-
| colspan="3" style="text-align: center;font-size: 18px;background-color: #1f1b1a;color: white;" | '''Function times'''
| colspan="3" style="text-align: center;font-size: 18px;background-color: #583a31;color: white;" | '''Function times'''
|-
|-
| colspan="2" style="background-color: #583a31;color: white;" | Attack interval || style="background-color: #f1e9cb" | 0.5 s
| colspan="2" style="background-color: #f1e9cb" | Attack interval || 0.5 s
|-
|-
| colspan="2" style="background-color: #583a31;color: white;" | Reload || style="background-color: #f1e9cb" | 1.133 s
| colspan="2" style="background-color: #f1e9cb" | Reload || 1.133 s
|-
|-
| colspan="2" style="background-color: #583a31;color: white;" | Spread recovery || style="background-color: #f1e9cb" | 1.25 s
| colspan="2" style="background-color: #f1e9cb" | Spread recovery || 1.25 s
|-
|-
| colspan="3" style="text-align: center;font-size: 12px;background-color: #1f1b1a;color: white;" | All values are approximate.
| colspan="3" style="text-align: center;font-size: 12px;background-color: #583a31;color: white;" | All values are approximate.
|-
|-
|}
|}

Revision as of 00:30, 18 May 2023

Scout Health Overheal
Default 125 185
Properties
Shot type Hitscan
Damage type Bullet
Ranged or Melee? Ranged
Damage
Maximum ramp-up 150% 60
Base damage 100% 40
Maximum fall-off 52.8% 21
Critical 120
Mini-crit 54-81
Function times
Attack interval 0.5 s
Reload 1.133 s
Spread recovery 1.25 s
All values are approximate.