User:Ratboy Slim/Draft: Difference between revisions

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{{User:Ratboy Slim/Template:Sandbox
{{User:Ratboy Slim/Template:Sandbox
  | shot-type = testHitscan
  | shot-type = Hitscan
  | damage-type = test2Bullet
  | damage-type = 2Bullet
  | ranged-type = test3Ranged
  | ranged-type = 3Ranged
| damage-column = true
| damage-column = true
  | maximum-ramp-up = test60
  | maximum-ramp-up = 60
  | maximum-ramp-up-percentage = test150%
  | maximum-ramp-up-percentage = 150%
  | base-damage = test40
  | base-damage = 40
  | base-damage-percentage = test100%
  | base-damage-percentage = 100%
  | charged-damage = test120
  | charged-damage = 120
  | charged-damage-percentage = test300%
  | charged-damage-percentage = 300%
  | maximum-fall-off = test21
  | maximum-fall-off = 21
  | maximum-fall-off-percentage = test52.8%
  | maximum-fall-off-percentage = 52.8%
  | critical = test120
  | critical = 120
  | critical-charged = test360
  | critical-charged = 360
  | mini-crit = test54
  | mini-crit = 54
  | mini-crit-ramp-up = test81
  | mini-crit-ramp-up = 81
  | mini-crit-charged = test162
  | mini-crit-charged = 162
  | flame-damage-close = test6.5-13 / tick
  | flame-damage-close = 6.5-13 / tick
  | flame-damage-close-percentage = test100%
  | flame-damage-close-percentage = 100%
  | flame-damage-far = test3.25-6.5 / tick
  | flame-damage-far = 3.25-6.5 / tick
  | flame-damage-far-percentage = test50%
  | flame-damage-far-percentage = 50%
  | bullet-count = test1
  | bullet-count = 1
  | spread = test80:1
  | spread = 80:1
| status-effects-column = true
| status-effects-column = true
  | effect = testBleed
  | effect = Bleed
  | afterburn = test4 / tick
  | afterburn = 4 / tick
  | afterburn-mini-crit = test5/ tick
  | afterburn-mini-crit = 5/ tick
  | afterburn-duration = test4-10 s
  | afterburn-duration = 4-10 s
  | bleed = test4 / tick
  | bleed = 4 / tick
  | bleed-mini-crit = test 5/tick
  | bleed-mini-crit = 5/tick
  | bleed-duration = test8 s
  | bleed-duration = 8 s
| splash-column = true
| splash-column = true
  | minimum-splash = test2.8m
  | minimum-splash = 2.8m
  | minimum-splash-percentage = test50%
  | minimum-splash-percentage = 50%
  | damage-reduction = test1% / 2.88
  | damage-reduction = 1% / 2.88
  | self-damage = test27-89  
  | self-damage = 27-89  
  | self-damage-rocket-jump = test27-46
  | self-damage-rocket-jump = 27-46
| healing-column = true
| healing-column = true
  | healing-in-combat = test24 / s  
  | healing-in-combat = 24 / s  
  | healing-in-combat-percentage = test100%
  | healing-in-combat-percentage = 100%
  | healing-out-of-combat = test72 / s  
  | healing-out-of-combat = 72 / s  
  | healing-out-of-combat-percentage = test300%
  | healing-out-of-combat-percentage = 300%
  | healing-self = test300
  | healing-self = 300
  | healing-others = test50% of max health
  | healing-others = 50% of max health
  | beam-connect-distance = test450 HU
  | beam-connect-distance = 450 HU
  | beam-disconnect-distance test540 HU
  | beam-disconnect-distance 540 HU
| construction-column = true
| construction-column = true
  | repair-per-hit = test102
  | repair-per-hit = 102
  | upgrade-per-hit = test25
  | upgrade-per-hit = 25
  | cost-per-repair = testdamage / 3
  | cost-per-repair = damage / 3
  | cost-per-ammo = test1 / bullet, 40 / hit<br>test2 / rocket, 16 / hit  
  | cost-per-ammo = 1 / bullet, 40 / hit<br>2 / rocket, 16 / hit  
| ammo-column = true
| ammo-column = true
  | loaded = test6
  | loaded = 6
  | carried = test24
  | carried = 24
  | reload-type = testClip
  | reload-type = Clip
|function-times-column = true
|function-times-column = true
  | attack-interval = test0.5s
  | attack-interval = 0.5s
  | reload = test1.133 s
  | reload = 1.133 s
  | first-reload = test1.09 s
  | first-reload = 1.09 s
  | further-reloads = test0.67 s
  | further-reloads = 0.67 s
  | activation-time = test0.7 s
  | activation-time = 0.7 s
  | spread-recovery = test1.25 s
  | spread-recovery = 1.25 s
  | consumption-time = test4.3 s
  | consumption-time = 4.3 s
  | cloak-fade = test1.0 s
  | cloak-fade = 1.0 s
  | uncloak-fade = test1.8 s
  | uncloak-fade = 1.8 s
  | charge-fill-speed = test2.5% / s (1.25% / s)  
  | charge-fill-speed = 2.5% / s (1.25% / s)  
  | charge-fill-time = test40 s (80 s)
  | charge-fill-time = 40 s (80 s)
  | recharge-time = test12 s
  | recharge-time = 12 s
  | drop-expiry = test30 s
  | drop-expiry = 30 s
  | airblast-interval = test0.75 s
  | airblast-interval = 0.75 s
  | scoped-charge-delay = test1.3 s
  | scoped-charge-delay = 1.3 s
  | scoped-headshot-delay = test0.2 s
  | scoped-headshot-delay = 0.2 s
  | aim-fatigue = test5 s
  | aim-fatigue = 5 s
  | taunt = testHadouken
  | taunt = Hadouken
  | taunt-duration = 3.8 s
  | taunt-duration = 3.8 s
|}}
|}}

Revision as of 01:19, 19 May 2023

Documentation for Ratboy Slim/Draft

Do not use this template on any articles.

This is a sandbox used to test templates on draft pages. </noinclude>