Scattergun: Difference between revisions
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Technochips (talk | contribs) 2.1.0 loadout |
Ratboy Slim (talk | contribs) Added properties from TF2 wiki |
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Due to the Scatterguns innate classification of being a burst fire weapon, random bullet spread will be applied to this weapon so long as the server it's used on has this feature enabled via the console. By default the Scattergun fires in a 3 by 3 pattern, with 2 pellets landing in the center of the shot. | Due to the Scatterguns innate classification of being a burst fire weapon, random bullet spread will be applied to this weapon so long as the server it's used on has this feature enabled via the console. By default the Scattergun fires in a 3 by 3 pattern, with 2 pellets landing in the center of the shot. | ||
== Properties == | |||
{{Weapon properties | |||
| shot-type = Hitscan | |||
| damage-type = Bullet | |||
| ranged-type = Ranged | |||
| taunt = Thigh slap | |||
| damage-column = true | |||
| maximum-ramp-up = 105 | |||
| maximum-ramp-up-percentage = 175% | |||
| base-damage = 60 | |||
| base-damage-percentage = 100% | |||
| maximum-fall-off = 32 | |||
| maximum-fall-off-percentage = 52.8% | |||
| critical = 180 | |||
| mini-crit = 81 | |||
| mini-crit-ramp-up = 141 | |||
| bullet-count = 10 | |||
| ammo-column = true | |||
| loaded = 6 | |||
| carried = 32 | |||
| reload-type = Single | |||
| function-times-column = true | |||
| attack-interval = 0.625 s | |||
| first-reload = 0.7 s | |||
| further-reloads = 0.5 s | |||
|}} | |||
== Names in other languages == | == Names in other languages == | ||