Template:Weapon properties: Difference between revisions
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Values for header rows (Damage, Status Effects, Splash, Healing, Construction, Ammo, Function Times) must be <code>true</code> if you want them to be displayed. Any other value is silently ignored, and the header row will not appear.<br> | Values for header rows (Damage, Status Effects, Splash, Healing, Construction, Ammo, Function Times) must be <code>true</code> if you want them to be displayed. Any other value is silently ignored, and the header row will not appear.<br> | ||
Three-column parameters, such as <code>base-damage</code>, require an additional "percentage" parameter to be passed. The percentage parameter is named the same as the first one, but with <code>-percentage</code> at the end | Three-column parameters, such as <code>base-damage</code>, require an additional "percentage" parameter to be passed. The percentage parameter is named the same as the first one, but with <code>-percentage</code> at the end. For example, <code>base-damage-percentage</code>. The default percentages for most weapons are provided in the example table.<br> | ||
=== Editing this template === | === Editing this template === | ||