Minigun: Difference between revisions
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Technochips (talk | contribs) 2.1.0 loadout |
Ratboy Slim (talk | contribs) Added weapon properties |
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This weapon has to spun up before firing as well as after firing. Players can begin to spin-up the barrels by holding alt-fire where it will not begin to fire until primary fire is pressed. While spun up, the Heavy cannot jump or switch weapons, his speed is reduced he and cannot move at all while crouching. | This weapon has to spun up before firing as well as after firing. Players can begin to spin-up the barrels by holding alt-fire where it will not begin to fire until primary fire is pressed. While spun up, the Heavy cannot jump or switch weapons, his speed is reduced he and cannot move at all while crouching. | ||
== Properties == | |||
{{Weapon properties | |||
| shot-type = Hitscan | |||
| damage-type = Bullet | |||
| ranged-type = Ranged | |||
| taunt = Cradle | |||
| damage-column = true | |||
| maximum-ramp-up = {{tooltip|54|13.5 / bullet}} | |||
| maximum-ramp-up-percentage = 150% | |||
| base-damage = {{tooltip|36|9 / bullet}} | |||
| base-damage-percentage = 100% | |||
| maximum-fall-off = {{tooltip|19|4.752 / bullet}} | |||
| maximum-fall-off-percentage = 52.8% | |||
| critical = {{tooltip|108|27 / bullet}} | |||
| mini-crit = {{tooltip|48|12 / bullet}} | |||
| mini-crit-ramp-up = {{tooltip|73|18.13 / bullet}} | |||
| bullet-count = 4 | |||
| ammo-column = true | |||
| loaded = 200 | |||
| function-times-column = true | |||
| attack-interval = 0.105 s | |||
| activation-time = 0.87 s | |||
|}} | |||
== Names in other languages == | == Names in other languages == | ||