Medi Gun: Difference between revisions
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Ratboy Slim (talk | contribs) Nerfed in 2.1.1 Tag: Manual revert |
Ratboy Slim (talk | contribs) Added weapon properties and sentence to lead |
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{{Loadout neutral|"The Gods will feel the pain of what they've allowed to be created in this world."}} | {{Loadout neutral|"The Gods will feel the pain of what they've allowed to be created in this world."}} | ||
}} | }} | ||
The '''Medi Gun''' is the default secondary weapon of the [[Medic]]. | The '''Medi Gun''' is the default secondary weapon of the [[Medic]]. When the charge meter is at 100%, it can [[ÜberCharge]] the Medic and their patient for 8 seconds, granting them invulnerability. | ||
While [[mini-crit]] boosted by the [[Civilian]]'s [[Umbrella]], the Medi Gun gives 35% increased heal rate and | While [[mini-crit]] boosted by the [[Civilian]]'s [[Umbrella]], the Medi Gun gives 35% increased heal rate and ÜberCharge gain rate. | ||
== Properties == | |||
{{Weapon properties | |||
| taunt = Bow | |||
| status-effects-column = true | |||
| effect = ÜberCharge | |||
| effect-duration = 8 s | |||
| healing-column = true | |||
| healing-in-combat = {{tooltip|24 / s|Patient took damage within 10 seconds}} | |||
| healing-in-combat-percentage = 100% | |||
| healing-out-of-combat = {{tooltip|72 / s|Patient not damaged within 15 seconds}} | |||
| healing-out-of-combat-percentage = 300% | |||
| beam-connect-distance = 450 HU | |||
| beam-disconnect-distance = 540 HU | |||
| function-times-column = true | |||
| charge-fill-speed = 2.5% / s<br>{{tooltip|1.25% / s|Patient above 142.5% health}} | |||
| charge-fill-time = 40 s<br>{{tooltip|80 s|Patient above 142.5% health}} | |||
|}} | |||
== Names in other languages == | == Names in other languages == | ||