Tranquilizer Gun: Difference between revisions
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The Tranquilizer Gun fires one dart at a time, dealing 20 damage regardless of range, that will tranquilize an enemy player for five seconds. While tranquilized, that player will have their movement speed reduced by 20% and ranged damage (excluding [[afterburn]] and [[bleed]]) reduced by 30%, with a black-and-white colorblind effect that fades over time. In addition, all melee weapons, including the Spy's own [[Knife]], will deal guaranteed [[critical]] damage against that player. The Tranquilizer Gun can also damage enemy [[buildings]], but it will not apply the tranquilize effect. | The Tranquilizer Gun fires one dart at a time, dealing 20 damage regardless of range, that will tranquilize an enemy player for five seconds. While tranquilized, that player will have their movement speed reduced by 20% and ranged damage (excluding [[afterburn]] and [[bleed]]) reduced by 30%, with a black-and-white colorblind effect that fades over time. In addition, all melee weapons, including the Spy's own [[Knife]], will deal guaranteed [[critical]] damage against that player. The Tranquilizer Gun can also damage enemy [[buildings]], but it will not apply the tranquilize effect. | ||
The dart travels extremely fast, is 100% accurate, and is only affected by gravity by a small amount, making it viable to shoot enemies from a long distance away with minimal compensation. Like most projectiles, the dart can be [[airblasted]] by an enemy [[ | The dart travels extremely fast, is 100% accurate, and is only affected by gravity by a small amount, making it viable to shoot enemies from a long distance away with minimal compensation. Like most projectiles, the dart can be [[airblasted]] by an enemy [[Pyro]]. | ||
== Properties == | == Properties == | ||