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Anti-Aircraft Cannon: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Ratboy Slim (talk | contribs)
Added hitscan clarification
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{{Loadout neutral|"Which piece of you should Heavy send home to momma?"}}
{{Loadout neutral|"Which piece of you should Heavy send home to momma?"}}
}}{{Quotation|'''Anti-Aircraft Cannon''' publicity blurb|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}}
}}{{Quotation|'''Anti-Aircraft Cannon''' publicity blurb|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}}
The '''Anti-Aircraft Cannon,''' commonly referred to as the AA, is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person. Compared to the stock [[Minigun]], it has a much slower firing rate, less ammo, and a limited effective range. However, it fires high-damage hitscan bullets that explode when colliding with a surface or a player, or after a set distance, dealing splash damage to all enemies in its wake. The user can take damage (but not knockback) from their own explosions, so it is necessary to keep a short distance from whatever they are shooting at. This is assisted by the weapon's high knockback, preventing enemies from closing the distance between them and the Heavy.
The '''Anti-Aircraft Cannon,''' commonly referred to as the AA Gun, is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person. Compared to the stock [[Minigun]], it has a much slower firing rate, less ammo, and a limited effective range. However, it fires high-damage hitscan bullets that explode when colliding with a surface or a player, or after a set distance, dealing splash damage to all enemies in its wake. Despite being hitscan, the bullets still have a collision hull, meaning they cannot fit through very small gaps, and can hit enemies even if the user's crosshair is slightly off of them. The user can take damage (but not knockback) from their own explosions, so it is necessary to keep a short distance from whatever they are shooting at. This is assisted by the weapon's high knockback, preventing enemies from closing the distance between them and the Heavy.


In addition, the Anti-Aircraft Cannon will mini-crit enemies who are 128 hammer units above the ground, and will mini-crit enemies who are explosive jumping or using a [[Jump Pad]] from any distance. The weapon's high knockback means that enemies can be juggled in the air, allowing for multiple mini-crits on an airborne enemy.
In addition, the Anti-Aircraft Cannon will mini-crit enemies who are 128 hammer units above the ground, and will mini-crit enemies who are explosive jumping or using a [[Jump Pad]] from any distance. The weapon's high knockback means that enemies can be juggled in the air, allowing for multiple mini-crits on an airborne enemy.